Author: Ruei-Chuan Chang
Publication Overview
Publication period start: 1998
Number of co-authors: 7
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Wang,
Shyue-Wu,
Shih,
Zen-Chung,
Chang,
Ruei-Chuan
(2000):
An improved rendering technique for ray tracing Bézier and B-spline surfaces.
In
Journal of Visualization and Computer Animation,
11
(4)
pp. 209-219.
Liu,
Jen-Duo,
Ko,
Ming-Tat,
Chang,
Ruei-Chuan
(1998):
A simple self-collision avoidance for cloth animation.
In
Computers & Graphics,
22
(1)
pp. 117-128.
https://dx.doi.org/10.1016/S0097-8493(97)00087-3
Liu,
Jen-Duo,
Ko,
Ming-Tat,
Chang,
Ruei-Chuan
(1996):
Collision avoidance in cloth animation.
In
The Visual Computer,
12
(5)
pp. 234-243.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=5&spage=234
Dai,
Wen-Kai,
Chang,
Ruei-Chuan,
Shih,
Zen-Chung
(1995):
Fractal pattern for a butterfly wing.
In
The Visual Computer,
11
(4)
pp. 177-187.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=4&spage=177
Ke,
Hao-Ren,
Chang,
Ruei-Chuan
(1995):
Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell temp.
In
The Visual Computer,
11
(6)
pp. 297-308.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=6&spage=297
Dai,
Wen-Kai,
Shih,
Zen-Chung,
Chang,
Ruei-Chuan
(1995):
Synthesizing Feather Textures in Galliformes.
In
Comput. Graph. Forum,
14
(3)
pp. 407-420.
Liu,
Wen-Bang,
Ko,
Ming-Tat,
Chang,
Ruei-Chuan
(1994):
An interactive approach to planning snake motion.
In
Computers & Graphics,
18
(4)
pp. 537-542.
https://dx.doi.org/10.1016/0097-8493(94)90067-1
Ke,
Hao-Ren,
Chang,
Ruei-Chuan
(1993):
An efficient hierarchical-traversal algorithm for ray tracing.
In
The Visual Computer,
10
(2)
pp. 79-87.
https://
Ke,
Hao-Ren,
Chang,
Ruei-Chuan
(1993):
Sample buffer: A progressive refinement ray-casting algorithm for volume rendering.
In
Computers & Graphics,
17
(3)
pp. 277-283.
https://dx.doi.org/10.1016/0097-8493(93)90076-L