Author: Poika Isokoski
Publication Overview
Publication period start: 2012
Number of co-authors: 20
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Isokoski,
Poika,
Joos,
Markus,
Spakov,
Oleg
(2009):
Gaze Controlled Games.
In
The Information Society,
0
(8)
pp. .
Isokoski,
Poika,
Joos,
Markus,
Spakov,
Oleg,
Martin,
Benoît
(2009):
Gaze controlled games.
In
Universal Access in the Information Society,
8
(4)
pp. 323-337.
https://dx.doi.org/10.1007/s10209-009-0146-3
Isokoski,
Poika,
Raisamo,
Roope,
Evreinov,
Grigori
(2007):
User performance with trackball-mice.
In
Interacting with Computers,
19
(3)
pp. 407-427.
https://dx.doi.org/10.1016/j.intcom.2006.10.003
Isokoski,
Poika
(2004):
Performance of menu-augmented soft keyboards.
In:
Dykstra-Erickson,
Elizabeth,
Tscheligi,
Manfred
(eds.)
Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems
April 24-29,
2004,
Vienna, Austria.
pp. 423-430.
https://doi.acm.org/10.1145/985692.985746
Isokoski,
Poika,
Kaki,
Mika
(2002):
Comparison of two touchpad-based methods for numeric entry.
In:
Terveen,
Loren
(eds.)
Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference
April 20-25,
2002,
Minneapolis, Minnesota.
pp. 25-32.
Isokoski,
Poika
(2001):
Model for Unistroke Writing Time.
In:
Beaudouin-Lafon,
Michel,
Jacob,
Robert J. K.
(eds.)
Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference
March 31 - April 5,
2001,
Seattle, Washington, USA.
pp. 357-364.
https://www.acm.org/pubs/articles/proceedings/chi/365024/p357-isokoski/p357-isokoski.pdf
Isokoski,
Poika,
Raisamo,
Roope
(2004):
Quikwriting as a multi-device text entry method.
In:
Proceedings of the Third Nordic Conference on Human-Computer Interaction
October 23-27,
2004,
Tampere, Finland.
pp. 105-108.
https://doi.acm.org/10.1145/1028014.1028031
Isokoski,
Poika,
Linden,
Timo
(2004):
Effect of foreign language on text transcription performance: Finns writing English.
In:
Proceedings of the Third Nordic Conference on Human-Computer Interaction
October 23-27,
2004,
Tampere, Finland.
pp. 109-112.
https://doi.acm.org/10.1145/1028014.1028032
Isokoski,
Poika
(2006):
Variability of throughput in pointing device tests: button-up or button-down?.
In:
Proceedings of the Fourth Nordic Conference on Human-Computer Interaction
,
2006,
.
pp. 68-77.
https://doi.acm.org/10.1145/1182475.1182483
Koltringer,
Thomas,
Isokoski,
Poika,
Grechenig,
Thomas
(2007):
TwoStick: writing with a game controller.
In:
Proceedings of the 2007 Conference on Graphics Interface
,
2007,
.
pp. 103-110.
https://doi.acm.org/10.1145/1268517.1268536
Laukkanen,
Joona,
Isokoski,
Poika,
Räihä,
Kari-Jouko
(2008):
The cone and the lazy bubble: two efficient alternatives between the point cursor and the .
In:
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
April 5-10,
2008,
.
pp. 309-312.
https://doi.acm.org/10.1145/1357054.1357107
Isokoski,
Poika
(2008):
EdgeWrite with integrated corner sequence help.
In:
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
April 5-10,
2008,
.
pp. 583-592.
https://doi.acm.org/10.1145/1357054.1357148
MacKenzie,
I. Scott,
Isokoski,
Poika
(2008):
Fitts\' throughput and the speed-accuracy tradeoff.
In:
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
April 5-10,
2008,
.
pp. 1633-1636.
https://doi.acm.org/10.1145/1357054.1357308
Isokoski,
Poika
(2007):
Performance of Input Devices in FPS Target Acquisition.
In:
International Conference on Advances in Computer Entertainment Technology ACE 2007
13-15 June,
2007,
Salzburg, Austria.
pp. 240-241.
Isokoski,
Poika
(2007):
Trackmouse Trackball in Pie Menu Use: Data on Accuracy.
In:
19th French-speaking conference on Human-computer interaction IHM 2007
November 13-15,
2007,
Paris, France.
pp. 127-130.
Isokoski,
Poika
(2006):
Eye tracker input in first person shooter games.
In:
2nd Conference on Communication by Gaze Interaction COGAIN
4-5 September,
2006,
Turin, Italy.
pp. 78-81.
Isokoski,
Poika
(2008):
Text Entry Performance of VirHKey in Keyboard Use.
In:
IASTED International Conference on Human-Computer Interaction IASTED-HCI 2008
March 17-19,
2008,
Innsbruck, Austria.
pp. 87-92.
Isokoski,
Poika,
Hyrskykari,
Aulikki,
Kotkaluoto,
Sanna
(2007):
Gamepad and Eye Tracker Input in FPS Games: Data for the First 50 Minutes.
In:
3rd Conference on Communication by Gaze Interaction COGAIN
3-4 September,
2007,
Leicester, UK.
pp. 11-15.
Isokoski,
Poika
(2000):
Text input methods for eye trackers using off-screen targets.
In:
Duchowski,
Andrew T.
(eds.)
ETRA 2000 - Proceedings of the Eye Tracking Research and Application Symposium
November 6-8,
2000,
Palm Beach Gardens, Florida, USA.
pp. 15-21.
https://doi.acm.org/10.1145/355017.355020
Tuisku,
Outi,
Majaranta,
Päivi,
Isokoski,
Poika,
Räihä,
Kari-Jouko
(2008):
Now Dasher! Dash away!: longitudinal study of fast text entry by Eye Gaze.
In:
Räihä,
Kari-Jouko,
Duchowski,
Andrew T.
(eds.)
ETRA 2008 - Proceedings of the Eye Tracking Research and Application Symposium
March 26-28,
2008,
Savannah, Georgia, USA.
pp. 19-26.
https://doi.acm.org/10.1145/1344471.1344476
Isokoski,
Poika,
Raisamo,
Roope
(2000):
Device Independant Text Input: A Rationale and an Example.
In:
Advanced Visual Interfaces 2000
,
2000,
.
pp. 76-83.
Martin,
Benoît,
Isokoski,
Poika
(2007):
Performance of input devices in FPS target acquisition.
In:
Inakage,
Masa,
Lee,
Newton,
Tscheligi,
Manfred,
Bernhaupt,
Regina,
Natkin,
Stéphane
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007
June 13-15,
2007,
Salzburg, Austria.
pp. 240-241.
https://doi.acm.org/10.1145/1255047.1255104
Isokoski,
Poika,
Martin,
Benoît,
Gandouly,
Paul,
Stephanov,
Thomas
(2010):
Motor efficiency of text entry in a combination of a soft keyboard and unistrokes.
In:
Proceedings of the Sixth Nordic Conference on Human-Computer Interaction
,
2010,
.
pp. 683-686.
https://doi.acm.org/10.1145/1868914.1869004
Martin,
Benoît,
Isokoski,
Poika,
Karmann,
Gregory,
Rollinger,
Thomas
(2012):
Continuous Edgewrite: dictionary-based disambiguation instead of explicit segmentation by .
In:
Proceedings of the 2012 International Conference on Advanced Visual Interfaces
,
2012,
.
pp. 357-364.
https://dx.doi.org/10.1145/2254556.2254625