Author: Poika Isokoski

Publication Overview

Publication period start: 2012
Number of co-authors: 20

Co-Authors

Number of publications with favourite co-authors

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Publications

Isokoski, Poika, Joos, Markus, Spakov, Oleg (2009): Gaze Controlled Games. In The Information Society, 0 (8) pp. .
Isokoski, Poika, Joos, Markus, Spakov, Oleg, Martin, Benoît (2009): Gaze controlled games. In Universal Access in the Information Society, 8 (4) pp. 323-337. https://dx.doi.org/10.1007/s10209-009-0146-3
Isokoski, Poika, Raisamo, Roope, Evreinov, Grigori (2007): User performance with trackball-mice. In Interacting with Computers, 19 (3) pp. 407-427. https://dx.doi.org/10.1016/j.intcom.2006.10.003
Isokoski, Poika (2004): Performance of menu-augmented soft keyboards. In: Dykstra-Erickson, Elizabeth, Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 423-430. https://doi.acm.org/10.1145/985692.985746
Isokoski, Poika, Kaki, Mika (2002): Comparison of two touchpad-based methods for numeric entry. In: Terveen, Loren (eds.) Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference April 20-25, 2002, Minneapolis, Minnesota. pp. 25-32.
Isokoski, Poika (2001): Model for Unistroke Writing Time. In: Beaudouin-Lafon, Michel, Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 357-364. https://www.acm.org/pubs/articles/proceedings/chi/365024/p357-isokoski/p357-isokoski.pdf
Isokoski, Poika, Raisamo, Roope (2004): Quikwriting as a multi-device text entry method. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 105-108. https://doi.acm.org/10.1145/1028014.1028031
Isokoski, Poika, Linden, Timo (2004): Effect of foreign language on text transcription performance: Finns writing English. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 109-112. https://doi.acm.org/10.1145/1028014.1028032
Isokoski, Poika (2006): Variability of throughput in pointing device tests: button-up or button-down?. In: Proceedings of the Fourth Nordic Conference on Human-Computer Interaction , 2006, . pp. 68-77. https://doi.acm.org/10.1145/1182475.1182483
Koltringer, Thomas, Isokoski, Poika, Grechenig, Thomas (2007): TwoStick: writing with a game controller. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 103-110. https://doi.acm.org/10.1145/1268517.1268536
Laukkanen, Joona, Isokoski, Poika, Räihä, Kari-Jouko (2008): The cone and the lazy bubble: two efficient alternatives between the point cursor and the . In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 309-312. https://doi.acm.org/10.1145/1357054.1357107
Isokoski, Poika (2008): EdgeWrite with integrated corner sequence help. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 583-592. https://doi.acm.org/10.1145/1357054.1357148
MacKenzie, I. Scott, Isokoski, Poika (2008): Fitts\' throughput and the speed-accuracy tradeoff. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 1633-1636. https://doi.acm.org/10.1145/1357054.1357308
Isokoski, Poika (2007): Performance of Input Devices in FPS Target Acquisition. In: International Conference on Advances in Computer Entertainment Technology ACE 2007 13-15 June, 2007, Salzburg, Austria. pp. 240-241.
Isokoski, Poika (2007): Trackmouse Trackball in Pie Menu Use: Data on Accuracy. In: 19th French-speaking conference on Human-computer interaction IHM 2007 November 13-15, 2007, Paris, France. pp. 127-130.
Isokoski, Poika (2006): Eye tracker input in first person shooter games. In: 2nd Conference on Communication by Gaze Interaction COGAIN 4-5 September, 2006, Turin, Italy. pp. 78-81.
Isokoski, Poika (2008): Text Entry Performance of VirHKey in Keyboard Use. In: IASTED International Conference on Human-Computer Interaction IASTED-HCI 2008 March 17-19, 2008, Innsbruck, Austria. pp. 87-92.
Isokoski, Poika, Hyrskykari, Aulikki, Kotkaluoto, Sanna (2007): Gamepad and Eye Tracker Input in FPS Games: Data for the First 50 Minutes. In: 3rd Conference on Communication by Gaze Interaction COGAIN 3-4 September, 2007, Leicester, UK. pp. 11-15.
Isokoski, Poika (2000): Text input methods for eye trackers using off-screen targets. In: Duchowski, Andrew T. (eds.) ETRA 2000 - Proceedings of the Eye Tracking Research and Application Symposium November 6-8, 2000, Palm Beach Gardens, Florida, USA. pp. 15-21. https://doi.acm.org/10.1145/355017.355020
Tuisku, Outi, Majaranta, Päivi, Isokoski, Poika, Räihä, Kari-Jouko (2008): Now Dasher! Dash away!: longitudinal study of fast text entry by Eye Gaze. In: Räihä, Kari-Jouko, Duchowski, Andrew T. (eds.) ETRA 2008 - Proceedings of the Eye Tracking Research and Application Symposium March 26-28, 2008, Savannah, Georgia, USA. pp. 19-26. https://doi.acm.org/10.1145/1344471.1344476
Isokoski, Poika, Raisamo, Roope (2000): Device Independant Text Input: A Rationale and an Example. In: Advanced Visual Interfaces 2000 , 2000, . pp. 76-83.
Martin, Benoît, Isokoski, Poika (2007): Performance of input devices in FPS target acquisition. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 240-241. https://doi.acm.org/10.1145/1255047.1255104
Isokoski, Poika, Martin, Benoît, Gandouly, Paul, Stephanov, Thomas (2010): Motor efficiency of text entry in a combination of a soft keyboard and unistrokes. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 683-686. https://doi.acm.org/10.1145/1868914.1869004
Martin, Benoît, Isokoski, Poika, Karmann, Gregory, Rollinger, Thomas (2012): Continuous Edgewrite: dictionary-based disambiguation instead of explicit segmentation by . In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces , 2012, . pp. 357-364. https://dx.doi.org/10.1145/2254556.2254625
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