Author: Parris K. Egbert
Publication Overview
Publication period start: 2004
Number of co-authors: 10
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Cline,
David,
Adams,
Daniel,
Egbert,
Parris K.
(2008):
Table-driven Adaptive Importance Sampling.
In
Comput. Graph. Forum,
27
(4)
pp. 1115-1123.
https://dx.doi.org/10.1111/j.1467-8659.2008.01249.x
Dinerstein,
Jonathan,
Egbert,
Parris K.,
Cline,
David
(2007):
Enhancing computer graphics through machine learning: a survey.
In
The Visual Computer,
23
(1)
pp. 25-43.
https://dx.doi.org/10.1007/s00371-006-0085-4
Dinerstein,
Jonathan,
Egbert,
Parris K.,
Garis,
Hugo de,
Dinerstein,
Nelson
(2004):
Fast and learnable behavioral and cognitive modeling for virtual character animation.
In
Journal of Visualization and Computer Animation,
15
(2)
pp. 95-108.
https://dx.doi.org/10.1002/cav.8
Steele,
Kevin L.,
Cline,
David,
Egbert,
Parris K.,
Dinerstein,
Jonathan
(2004):
Modeling and rendering viscous liquids.
In
Journal of Visualization and Computer Animation,
15
(3)
pp. 183-192.
https://dx.doi.org/10.1002/cav.20
Draper,
Geoffrey M.,
Egbert,
Parris K.
(2003):
A Gestural Interface to Free-Form Deformation.
In:
Graphics Interface 2003
June 11-13,
2003,
Halifax, Nova Scotia, Canada.
pp. 113-120.
Hilton,
Travis L.,
Egbert,
Parris K.
(1994):
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically .
In
Comput. Graph. Forum,
13
(3)
pp. 329-338.
Egbert,
Parris K.,
Kubitz,
William J.
(1992):
Application Graphics Modeling Support Through Object Orientation.
In
IEEE Computer,
25
(10)
pp. 84-91.
Cline,
David,
Egbert,
Parris K.
(1998):
Interactive display of very large textures.
In:
IEEE Visualization 1998
,
1998,
.
pp. 343-350.
https://doi.acm.org/10.1145/288216.288306
Lloyd,
Brandon,
Egbert,
Parris K.
(2002):
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.
In:
IEEE Visualization 2002
,
2002,
.