Author: Mike Bailey
Publication Overview
Publication period start: 2007
Number of co-authors: 1
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Bailey,
Mike
(2009):
Using GPU Shaders for Visualization.
In
IEEE Computer Graphics and Applications,
29
(5)
pp. 96-100.
https://doi.ieeecomputersociety.org/10.1109/MCG.2009.102
Bailey,
Mike
(2007):
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback.
In
Computers & Graphics,
31
(3)
pp. 524-531.
https://dx.doi.org/10.1016/j.cag.2007.02.001
Bailey,
Mike
(2005):
Layered manufacturing for scientific visualization.
In
Communications of the ACM,
48
(6)
pp. 42-48.
https://dl.acm.org/doi/10.1145/1064830.1064857
Bailey,
Mike,
Cunningham,
Steve
(2005):
Guest Editors' Introduction: Computer Graphics in Education.
In
IEEE Computer Graphics and Applications,
25
(5)
pp. 23.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.105
Bailey,
Mike
(2001):
Interacting with Direct Volume Rendering.
In
IEEE Computer Graphics and Applications,
21
(1)
pp. 10-12.
https://csdl.computer.org/comp/mags/cg/2001/01/g1010abs.htm