Author: Mark H. Overmars
Publication Overview
Publication period start: 2009
Number of co-authors: 5
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Egges,
Arjan,
Kamphuis,
Arno,
Overmars,
Mark H.
(2009):
Guest editors' introduction: Special issue on gaming.
In
Journal of Visualization and Computer Animation,
20
(5)
pp. .
https://dx.doi.org/10.1002/cav.282
Karamouzas,
Ioannis,
Overmars,
Mark H.
(2008):
Adding variation to path planning.
In
Journal of Visualization and Computer Animation,
19
(3)
pp. 283-293.
https://dx.doi.org/10.1002/cav.242
Geraerts,
Roland,
Overmars,
Mark H.
(2007):
The corridor map method: a general framework for real-time high-quality path planning.
In
Journal of Visualization and Computer Animation,
18
(2)
pp. 107-119.
https://dx.doi.org/10.1002/cav.166
Overmars,
Mark H.
(2004):
Teaching Computer Science through Game Design.
In
IEEE Computer,
37
(4)
pp. 81-83.
https://csdl.computer.org/comp/mags/co/2004/04/r4081abs.htm
Sharir,
Micha,
Overmars,
Mark H.
(1992):
A Simple Output-Sensitive Algorithm for Hidden Surface Removal.
In
ACM Transactions on Graphics,
11
(1)
pp. 1-11.
Overmars,
Mark H.
(2006):
Scientific challenges ingame technology.
In:
Slater,
Mel,
Kitamura,
Yoshifumi,
Tal,
Ayellet,
Amditis,
Angelos,
Chrysanthou,
Yiorgos
(eds.)
VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
November 1-3,
2006,
Limassol, Cyprus.
pp. 1.
https://doi.acm.org/10.1145/1180495.1180496