Author: Kuan-Ta Chen
Publication Overview
Publication period start: 2011
Number of co-authors: 22
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Thawonmas,
Ruck,
Kurashige,
Masayoshi,
Chen,
Kuan-Ta
(2007):
Detection of Landmarks for Clustering of Online-Game Players.
In
IJVR,
6
(3)
pp. 11-16.
https://www.ijvr.org/issues/issue3-2007/2.pdf
Chen,
Kuan-Ta,
Huang,
Polly,
Lei,
Chin-Laung
(2006):
How sensitive are online gamers to network quality?.
In
Communications of the ACM,
49
(11)
pp. 34-38.
https://dl.acm.org/doi/10.1145/1167859
Chan,
Chia-Jung,
Thawonmas,
Ruck,
Chen,
Kuan-Ta
(2009):
Automatic storytelling in comics: a case study on World of Warcraft.
In:
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
,
2009,
.
pp. 3589-3594.
https://doi.acm.org/10.1145/1520340.1520539
Lin,
Chien-Wei,
Chen,
Kuan-Ta,
Chen,
Ling-Jyh,
King,
Irwin,
Lee,
Jimmy Ho-Man
(2008):
An Analytical Approach to Optimizing the Utility of ESP Games.
In:
2008 IEEE / WIC / ACM International Conference on Web Intelligence WI 2008
9-12 December,
2008,
Sydney, NSW, Australia.
pp. 184-187.
https://dx.doi.org/10.1109/WIIAT.2008.220
Chen,
Ling-Jyh,
Wang,
Bo-Chun,
Chen,
Kuan-Ta,
King,
Irwin,
Lee,
Jimmy
(2008):
An Analytical Study of Puzzle Selection Strategies for the ESP Game.
In:
2008 IEEE / WIC / ACM International Conference on Web Intelligence WI 2008
9-12 December,
2008,
Sydney, NSW, Australia.
pp. 180-183.
https://dx.doi.org/10.1109/WIIAT.2008.31
Chen,
Kuan-Ta,
Huang,
Chun-Ying,
Huang,
Polly,
Lei,
Chin-Laung
(2006):
An empirical evaluation of TCP performance in online games.
In:
Ishii,
Hiroshi,
Lee,
Newton,
Natkin,
Stéphane,
Tsushima,
Katsuhide
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006
June 14-16,
2006,
Hollywood, California, USA.
pp. 5.
https://doi.acm.org/10.1145/1178823.1178830
Chen,
Kuan-Ta,
Jiang,
Jhih-Wei,
Huang,
Polly,
Chu,
Hao-Hua,
Lei,
Chin-Laung,
Chen,
Wen-Chin
(2006):
Identifying MMORPG bots: a traffic analysis approach.
In:
Ishii,
Hiroshi,
Lee,
Newton,
Natkin,
Stéphane,
Tsushima,
Katsuhide
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006
June 14-16,
2006,
Hollywood, California, USA.
pp. 4.
https://doi.acm.org/10.1145/1178823.1178829
Thawonmas,
Ruck,
Kashifuji,
Yoshitaka,
Chen,
Kuan-Ta
(2008):
Detection of MMORPG bots based on behavior analysis.
In:
Inakage,
Masa,
Cheok,
Adrian David
(eds.)
Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008
December 3-5,
2008,
Yokohama, Japan.
pp. 91-94.
https://doi.acm.org/10.1145/1501750.1501770
Lee,
Chao-Lung,
Cheng,
Yun-Maw,
Yeh,
Ching-Long,
Chen,
Li-Chieh,
Yu,
Wai,
Chen,
Kuan-Ta
(2008):
Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market.
In:
Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction
,
2008,
.
pp. 239-242.
https://doi.acm.org/10.1145/1517744.1517754
Wu,
Shao-Yu,
Thawonmas,
Ruck,
Chen,
Kuan-Ta
(2011):
Video summarization via crowdsourcing.
In:
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
,
2011,
.
pp. 1531-1536.
https://dx.doi.org/10.1145/1979742.1979803