Author: Kelvin Sung
Publication Overview
Publication period start: 2008
Number of co-authors: 11
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Shirley,
Peter,
Sung,
Kelvin,
Brunvand,
Erik,
Davis,
Alan L.,
Parker,
Steven G.,
Boulos,
Solomon
(2008):
Fast ray tracing and the potential effects on graphics and gaming courses.
In
Computers & Graphics,
32
(2)
pp. 260-267.
https://dx.doi.org/10.1016/j.cag.2008.01.007
Sung,
Kelvin,
Shirley,
Peter
(2004):
A top-down approach to teaching introductory computer graphics.
In
Computers & Graphics,
28
(3)
pp. 383-391.
https://dx.doi.org/10.1016/j.cag.2004.03.005
Sung,
Kelvin,
Shiuan,
Jason Loh Jen,
Ananda,
Akkihebbal L.
(1996):
Ray tracing in a distributed environment.
In
Computers & Graphics,
20
(1)
pp. 41-49.
https://dx.doi.org/10.1016/0097-8493(95)00091-7
Fang,
Anthony,
Sung,
Kelvin,
Pheng-Ann,
Heng
(1995):
Interactive surface rendering for medical visualization.
In:
Graphics Interface 95
May 17-19,
1995,
Quebec, Quebec, Canada.
pp. 65-74.
Sung,
Kelvin,
Kubitz,
William J.
(1995):
Tracing rays with the Area Sampling Machine.
In
The Visual Computer,
11
(9)
pp. 477-496.
https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=9&spage=477
Sung,
Kelvin
(1992):
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware.
In
Comput. Graph. Forum,
11
(3)
pp. 299-310.
https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp299-310_abstract.html
Shirley,
Peter,
Sung,
Kelvin,
Brown,
William
(1991):
A ray tracing framework for global illumination systems.
In:
Graphics Interface 91
June 3-7,
1991,
Calgary, Alberta, Canada.
pp. 117-128.