Author: James F. Blinn
Publication Overview
Publication period start: 1998
Number of co-authors: 4
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Blinn,
James F.
(2007):
How to Solve a Cubic Equation, Part 5: Back to Numerics.
In
IEEE Computer Graphics and Applications,
27
(3)
pp. 78-89.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.60
Blinn,
James F.
(2007):
How to Solve a Cubic Equation, Part 4: The 111 Case.
In
IEEE Computer Graphics and Applications,
27
(1)
pp. 100-103.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.10
Blinn,
James F.
(2006):
How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant.
In
IEEE Computer Graphics and Applications,
26
(6)
pp. 92-102.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.129
Blinn,
James F.
(2006):
How to Solve a Quadratic Equation, Part 2.
In
IEEE Computer Graphics and Applications,
26
(2)
pp. 82-87.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.35
Blinn,
James F.
(2006):
How to Solve a Cubic Equation, Part 1: The Shape of the Discriminant.
In
IEEE Computer Graphics and Applications,
26
(3)
pp. 84-93.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.60
Blinn,
James F.
(2006):
How to Solve a Cubic Equation, Part 2: The 11 Case.
In
IEEE Computer Graphics and Applications,
26
(4)
pp. 90-100.
https://doi.ieeecomputersociety.org/10.1109/MCG.2006.81
Blinn,
James F.
(2005):
User Interface Stories from the Real World.
In
IEEE Computer Graphics and Applications,
25
(1)
pp. 92-93.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.25
Blinn,
James F.
(2005):
Vectors and Geometry and Objects, Oh My!.
In
IEEE Computer Graphics and Applications,
25
(3)
pp. 84-93.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.69
Blinn,
James F.
(2005):
What Is a Pixel?.
In
IEEE Computer Graphics and Applications,
25
(5)
pp. 82-87.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.119
Blinn,
James F.
(2005):
How to solve a Quadratic Equation.
In
IEEE Computer Graphics and Applications,
25
(6)
pp. 76-79.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.134
Blinn,
James F.
(2004):
Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid.
In
IEEE Computer Graphics and Applications,
24
(3)
pp. 92-100.
Blinn,
James F.
(2004):
Lines in Space, Part 7: The Algebra of Tinkertoys.
In
IEEE Computer Graphics and Applications,
24
(4)
pp. 96-102.
Blinn,
James F.
(2004):
Lines in Space, Part 8: Line(s) through Four Lines.
In
IEEE Computer Graphics and Applications,
24
(5)
pp. 100-106.
Blinn,
James F.
(2003):
Lines in Space: Part 1 - The 4D Cross Product.
In
IEEE Computer Graphics and Applications,
23
(2)
pp. 84-91.
Blinn,
James F.
(2003):
Lines in Space: Part 2 - The Line Formulation.
In
IEEE Computer Graphics and Applications,
23
(3)
pp. 72-79.
Blinn,
James F.
(2003):
Lines in Space: Part 3 - The Two Matrices.
In
IEEE Computer Graphics and Applications,
23
(4)
pp. 96-101.
Blinn,
James F.
(2003):
Lines in Space: Part 4 - Back to the Diagrams.
In
IEEE Computer Graphics and Applications,
23
(5)
pp. 84-93.
Blinn,
James F.
(2003):
Lines in Space: Part 5 - A Tale of Two Lines.
In
IEEE Computer Graphics and Applications,
23
(6)
pp. 84-97.
Blinn,
James F.
(2002):
Quartic Discriminants and Tensor Invariants.
In
IEEE Computer Graphics and Applications,
22
(2)
pp. 86-91.
https://csdl.computer.org/comp/mags/cg/2002/02/g2086abs.htm
Blinn,
James F.
(2002):
Visualize Whirled 2 x 2 Matrices.
In
IEEE Computer Graphics and Applications,
22
(4)
pp. 98-102.
https://csdl.computer.org/comp/mags/cg/2002/04/g4098abs.htm
Blinn,
James F.
(2001):
Polynomial Discriminants Part 2: Tensor Diagrams.
In
IEEE Computer Graphics and Applications,
21
(1)
pp. 86-92.
https://csdl.computer.org/comp/mags/cg/2001/01/g1086abs.htm
Blinn,
James F.
(2001):
Tensor Contraction in C++.
In
IEEE Computer Graphics and Applications,
21
(2)
pp. 88-92.
https://csdl.computer.org/comp/mags/cg/2001/02/g2088abs.htm
Blinn,
James F.
(2000):
A Bright, Shiny Future.
In
IEEE Computer Graphics and Applications,
20
(1)
pp. 18-19.
https://csdl.computer.org/comp/mags/cg/2000/01/g1018abs.htm
Blinn,
James F.
(2000):
Correction from Last Issue.
In
IEEE Computer Graphics and Applications,
20
(1)
pp. 69.
https://csdl.computer.org/comp/mags/cg/2000/01/g1069abs.htm
Blinn,
James F.
(2000):
How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog.
In
IEEE Computer Graphics and Applications,
20
(2)
pp. 85-88.
https://csdl.computer.org/comp/mags/cg/2000/02/g2085abs.htm
Blinn,
James F.
(2000):
Optimizing C++ Vector Expressions.
In
IEEE Computer Graphics and Applications,
20
(4)
pp. 97-103.
https://csdl.computer.org/comp/mags/cg/2000/04/g4097abs.htm
Blinn,
James F.
(2000):
Polynomial Discriminants-Part 1: Matrix Magic.
In
IEEE Computer Graphics and Applications,
20
(6)
pp. 94-98.
https://csdl.computer.org/comp/mags/cg/2000/06/g6094abs.htm
Blinn,
James F.
(1999):
How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game.
In
IEEE Computer Graphics and Applications,
19
(6)
pp. 88-92.
https://doi.ieeecomputersociety.org/10.1109/38.799760
Blinn,
James F.
(1999):
How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points.
In
IEEE Computer Graphics and Applications,
19
(4)
pp. 84-87.
https://doi.ieeecomputersociety.org/10.1109/38.773968
Blinn,
James F.
(1999):
Inferring Transforms.
In
IEEE Computer Graphics and Applications,
19
(3)
pp. 93-98.
https://doi.ieeecomputersociety.org/10.1109/38.761555
Blinn,
James F.
(1998):
The Cross Ratio.
In
IEEE Computer Graphics and Applications,
18
(6)
pp. 78-80.
https://doi.ieeecomputersociety.org/10.1109/MCG.1998.10012
Blinn,
James F.
(1998):
Upon Further Consideration.
In
IEEE Computer Graphics and Applications,
18
(4)
pp. 87-90.
https://doi.ieeecomputersociety.org/10.1109/38.689671
Blinn,
James F.
(1998):
W Pleasure, W Fun.
In
IEEE Computer Graphics and Applications,
18
(3)
pp. 78-82.
https://doi.ieeecomputersociety.org/10.1109/38.674975
Blinn,
James F.
(1998):
A Ghost in a Snowstorm.
In
IEEE Computer Graphics and Applications,
18
(1)
pp. 79-84.
https://doi.ieeecomputersociety.org/10.1109/38.637309
Blinn,
James F.
(1998):
Ten More Unsolved Problems in Computer Graphics.
In
IEEE Computer Graphics and Applications,
18
(5)
pp. 86-89.
https://doi.ieeecomputersociety.org/10.1109/38.708564