Author: Gabriel Taubin
Publication Overview
Publication period start: 2011
Number of co-authors: 16
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Taubin,
Gabriel
(2011):
The New Education Department and Editorial Board Members.
In
IEEE Computer Graphics and Applications,
31
(1)
pp. 5-6.
https://dx.doi.org/10.1109/MCG.2011.11
Stone,
Maureen,
Taubin,
Gabriel
(2010):
Goodbye, Hello.
In
IEEE Computer Graphics and Applications,
30
(1)
pp. 6-7.
https://doi.ieeecomputersociety.org/10.1109/MCG.2010.7
Taubin,
Gabriel
(2010):
CG&A's New Associate Editor in Chief.
In
IEEE Computer Graphics and Applications,
30
(4)
pp. 6-7.
https://dx.doi.org/10.1109/MCG.2010.70
Taubin,
Gabriel
(2010):
Editorial Board: Additions and Subtractions.
In
IEEE Computer Graphics and Applications,
30
(5)
pp. 6.
https://dx.doi.org/10.1109/MCG.2010.84
Taubin,
Gabriel
(2010):
Our Departments: Charting the Path of Computer Graphics.
In
IEEE Computer Graphics and Applications,
30
(3)
pp. 6-7.
https://dx.doi.org/10.1109/MCG.2010.59
Leotta,
Matthew J.,
Vandergon,
Austin,
Taubin,
Gabriel
(2008):
3D Slit Scanning with Planar Constraints*.
In
Comput. Graph. Forum,
27
(8)
pp. 2066-2080.
https://dx.doi.org/10.1111/j.1467-8659.2008.01186.x
Ronfard,
Remi,
Taubin,
Gabriel
(2007):
Introducing 3D Cinematography.
In
IEEE Computer Graphics and Applications,
27
(3)
pp. 18-20.
https://doi.ieeecomputersociety.org/10.1109/MCG.2007.64
Taubin,
Gabriel
(2002):
Detecting and reconstructing subdivision connectivity.
In
The Visual Computer,
18
(5)
pp. 357-367.
https://dx.doi.org/10.1007/s003710100152
Balmelli,
Laurent,
Taubin,
Gabriel,
Bernardini,
Fausto
(2002):
Space-Optimized Texture Maps (Guenter Enderle [Best Paper] Award.
In
Comput. Graph. Forum,
21
(3)
pp. .
https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF601.HTML
Bernardini,
Fausto,
Rushmeier,
Holly E.,
Martin,
Ioana M.,
Mittleman,
Joshua,
Taubin,
Gabriel
(2002):
Building a Digital Model of Michelangelo's Florentine Pietà.
In
IEEE Computer Graphics and Applications,
22
(1)
pp. 59-67.
https://csdl.computer.org/comp/mags/cg/2002/01/g1059abs.htm
Guéziec,
André,
Taubin,
Gabriel,
Horn,
William,
Lazarus,
Francis
(1999):
A Framework for Streaming Geometry in VRML.
In
IEEE Computer Graphics and Applications,
19
(2)
pp. 68-78.
https://doi.ieeecomputersociety.org/10.1109/38.749125
Balmelli,
Laurent,
Morris,
Christopher J.,
Taubin,
Gabriel,
Bernardini,
Fausto
(2002):
Volume Warping for Adaptive Isosurface Extraction.
In:
IEEE Visualization 2002
,
2002,
.
Guéziec,
André,
Bossen,
Frank,
Taubin,
Gabriel,
Silva,
Claudio T.
(1999):
Efficient Compression of Non-Manifold Polygonal Meshes.
In:
IEEE Visualization 1999
,
1999,
.
pp. 73-80.
Guéziec,
André,
Taubin,
Gabriel,
Lazarus,
Francis,
Horn,
William
(1998):
Converting sets of polygons to manifold surfaces by cutting and stitching.
In:
IEEE Visualization 1998
,
1998,
.
pp. 383-390.
https://doi.acm.org/10.1145/288216.288325
Sibley,
Peter G.,
Taubin,
Gabriel
(2004):
Atlas-Aware Laplacian Smoothing.
In:
VIS 2004 - 15th IEEE Visualization 2004 Conference
10-15 October,
2004,
Austin, TX, USA.
pp. 27.
https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880027pabs.htm
Taubin,
Gabriel
(2002):
BLIC: Bi-Level Isosurface Compression.
In:
IEEE Visualization 2002
,
2002,
.