Author: Frank Biocca
Publication Overview
Publication period start: 2012
Number of co-authors: 24
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Rolland,
Jannick P.,
Biocca,
Frank,
Hamza-Lup,
Felix G.,
Ha,
Yonggang,
Martins,
Ricardo
(2005):
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented .
In
Presence: Teleoperators and Virtual Environments,
14
(5)
pp. 528-549.
https://dx.doi.org/10.1162/105474605774918741
Jackson,
Linda A.,
Eye,
Alexander von,
Barbatsis,
Gretchen,
Biocca,
Frank,
Fitzgerald,
Hiram E.,
Zhao,
Yong
(2004):
The impact of Internet use on the other side of the digital divide.
In
Communications of the ACM,
47
(7)
pp. 43-47.
https://dl.acm.org/doi/10.1145/1005817.1005819
Biocca,
Frank,
Harms,
Chad,
Burgoon,
Judee K.
(2003):
Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria.
In
Presence: Teleoperators and Virtual Environments,
12
(5)
pp. 456-480.
Nowak,
Kristine L.,
Biocca,
Frank
(2003):
The Effect of the Agency and Anthropomorphism on Users\' Sense of Telepresence, Copresence.
In
Presence: Teleoperators and Virtual Environments,
12
(5)
pp. 481-494.
Biocca,
Frank,
Kim,
Jin,
Choi,
Yung
(2001):
Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfa.
In
Presence: Teleoperators and Virtual Environments,
10
(3)
pp. 247-265.
Biocca,
Frank,
Rolland,
Jannick P.
(1998):
Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Hea.
In
Presence: Teleoperators and Virtual Environments,
7
(3)
pp. 262-277.
Biocca,
Frank
(1997):
The Cyborg\'s Dilemma: Progressive Embodiment in Virtual Environments.
In
J. Computer-Mediated Communication,
3
(2)
pp. .
https://jcmc.indiana.edu/vol3/issue2/biocca2.html
Kim,
TaeYong,
Biocca,
Frank
(1997):
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections.
In
J. Computer-Mediated Communication,
3
(2)
pp. .
https://jcmc.indiana.edu/vol3/issue2/kim.html
Biocca,
Frank
(1997):
The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments.
In
Journal of Computer-Mediated Communication,
3
(2)
pp. .
Biocca,
Frank
(1992):
Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology?.
In
Presence: Teleoperators and Virtual Environments,
1
(3)
pp. 334-343.
Tang,
Arthur,
Owen,
Charles B.,
Biocca,
Frank,
Mou,
Weimin
(2002):
Experimental Evaluation of Augmented Reality in Object Assembly Task.
In:
2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002
30 September-1 October,
2002,
Darmstadt, Germany.
pp. 265-266.
https://csdl.computer.org/comp/proceedings/ismar/2002/1781/00/17810265abs.htm
Biocca,
Frank,
Tang,
Arthur,
Owen,
Charles B.,
Xiao,
Fan
(2006):
The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Sys.
In:
HICSS 2006 - 39th Hawaii International International Conference on Systems Science
4-7 January,
2006,
Kauai, HI, USA.
https://doi.ieeecomputersociety.org/10.1109/HICSS.2006.476
Hua,
Hong,
Gao,
Chunyu,
Biocca,
Frank,
Rolland,
Jannick P.
(2001):
An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays.
In:
VR 2001
,
2001,
.
pp. 175-182.
https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480175abs.htm
Jung,
Soyoung,
Lim,
Hyoung-taek,
Kwak,
Sanghun,
Biocca,
Frank
(2012):
Personality and facial expressions in human-robot interaction.
In:
Proceedings of the 7th International Conference on Human-Robot Interaction
,
2012,
.
pp. 161-162.
https://dx.doi.org/10.1145/2157689.2157735