Author: Elaine M. Raybourn
Publication Overview
Publication period start: 2012
Number of co-authors: 5
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Raybourn,
Elaine M.
(2007):
Applying simulation experience design methods to creating serious game-based adaptive trai.
In
Interacting with Computers,
19
(2)
pp. 206-214.
https://dx.doi.org/10.1016/j.intcom.2006.08.001
Raybourn,
Elaine M.,
Kings,
Nicholas,
Davies,
John
(2003):
Adding cultural signposts in adaptive community-based virtual environments.
In
Interacting with Computers,
15
(1)
pp. 91-107.
Raybourn,
Elaine M.
(2002):
Toward Cultural Representation and Identification for All in Community-Based Virtual Envir.
In:
Carbonell,
Noelle,
Stephanidis,
Constantine
(eds.)
Proceedings of the 7th ERCIM Workshop on User Interfaces for All
October 23-25,
2002,
Paris, France.
pp. 219-238.
Raybourn,
Elaine M.,
Bos,
Nathan
(2005):
Design and evaluation challenges of serious games.
In:
Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems
,
2005,
.
pp. 2049-2050.
https://doi.acm.org/10.1145/1056808.1057094
Raybourn,
Elaine M.
(2001):
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics.
In:
ICALT 2001
,
2001,
.
pp. 151-152.
Lakhmani,
Shan,
Sanchez,
Alicia,
Raybourn,
Elaine M.
(2012):
The Effect of Realistic and Fantastical Narrative Context on Perceived Relevance and Self-.
In:
Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting
,
2012,
.
pp. 2522-2526.
https://pro.sagepub.com/content/56/1/2522