Author: Diego Gutierrez
Publication Overview
Publication period start: 2010
Number of co-authors: 18
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Jimenez,
Jorge,
Whelan,
D.,
Sundstedt,
Veronica,
Gutierrez,
Diego
(2010):
Real-Time Realistic Skin Translucency.
In
IEEE Computer Graphics and Applications,
30
(4)
pp. 32-41.
https://dx.doi.org/10.1109/MCG.2010.39
Pouli,
Tania,
Prazák,
Martin,
Zemcík,
Pavel,
Gutierrez,
Diego,
Reinhard,
Erik
(2010):
Rendering fur directly into images.
In
Computers & Graphics,
34
(5)
pp. 612-620.
https://dx.doi.org/10.1016/j.cag.2010.06.004
Gutierrez,
Diego,
Serón,
Francisco J.,
Muñoz,
Adolfo,
Anson,
Oscar
(2008):
Visualizing Underwater Ocean Optics.
In
Comput. Graph. Forum,
27
(2)
pp. 547-556.
https://dx.doi.org/10.1111/j.1467-8659.2008.01152.x
Gutierrez,
Diego,
Shamsuddin,
Siti Mariyam Hj.
(2007):
Guest editorial.
In
The Visual Computer,
23
(7)
pp. 451-452.
https://dx.doi.org/10.1007/s00371-007-0126-7
Muñoz,
Adolfo,
Gutierrez,
Diego,
Serón,
Francisco J.
(2007):
Optimization techniques for curved path computing.
In
The Visual Computer,
23
(7)
pp. 493-502.
https://dx.doi.org/10.1007/s00371-007-0122-y
Gutierrez,
Diego,
Serón,
Francisco J.,
Muñoz,
Adolfo,
Anson,
Oscar
(2006):
Simulation of atmospheric phenomena.
In
Computers & Graphics,
30
(6)
pp. 994-1010.
https://dx.doi.org/10.1016/j.cag.2006.05.002
Serón,
Francisco J.,
Gutierrez,
Diego,
Magallon,
Juan A.,
Ferragut,
Luis,
Asensio,
M. Isabel
(2005):
The Evolution of a WILDLAND Forest FIRE FRONT.
In
The Visual Computer,
21
(3)
pp. 152-169.
https://dx.doi.org/10.1007/s00371-004-0278-7
Serón,
Francisco J.,
Gutierrez,
Diego,
Gutierrez,
Guillermo,
Cerezo,
Eva
(2005):
Implementation of a method of curved ray tracing for inhomogeneous atmospheres.
In
Computers & Graphics,
29
(1)
pp. 95-108.
https://dx.doi.org/10.1016/j.cag.2004.11.010
Serón,
Francisco J.,
Gutierrez,
Diego,
Magallon,
Juan A.,
Sobreviela,
Emilio J.,
Gutiérrez,
José A.
(2004):
A CAVE-like environment as a tool for full-size train design.
In
Virtual Reality,
7
(2)
pp. 82-93.
https://dx.doi.org/10.1007/s10055-003-0117-6