Author: Andrew S. Glassner
Publication Overview
Publication period start: 1997
Number of co-authors: 6
Co-Authors
Number of publications with favourite co-authors
Productive Colleagues
Most productive colleagues in number of publications
Publications
Glassner,
Andrew S.
(2005):
Speed Limit 55.
In
IEEE Computer Graphics and Applications,
25
(2)
pp. 96-106.
https://doi.ieeecomputersociety.org/10.1109/MCG.2005.45
Glassner,
Andrew S.
(2004):
About Face.
In
IEEE Computer Graphics and Applications,
24
(1)
pp. 86-91.
https://csdl.computer.org/comp/mags/cg/2004/01/g1086abs.htm
Glassner,
Andrew S.
(2004):
Around and Around.
In
IEEE Computer Graphics and Applications,
24
(2)
pp. 98-108.
Glassner,
Andrew S.
(2004):
Digital Cubism.
In
IEEE Computer Graphics and Applications,
24
(3)
pp. 82-90.
Glassner,
Andrew S.
(2004):
Digital Cubism, Part 2.
In
IEEE Computer Graphics and Applications,
24
(4)
pp. 84-95.
Glassner,
Andrew S.
(2004):
Crop Art, Part 1.
In
IEEE Computer Graphics and Applications,
24
(5)
pp. 86-99.
Glassner,
Andrew S.
(2004):
Crop Art, Part 2.
In
IEEE Computer Graphics and Applications,
24
(6)
pp. 78-85.
https://doi.ieeecomputersociety.org/10.1109/MCG.2004.48
Glassner,
Andrew S.
(2003):
Digital Weaving, Part 2.
In
IEEE Computer Graphics and Applications,
23
(1)
pp. 77-90.
https://csdl.computer.org/comp/mags/cg/2003/01/g1077abs.htm
Glassner,
Andrew S.
(2003):
Digital Weaving, Part 3.
In
IEEE Computer Graphics and Applications,
23
(2)
pp. 80-89.
Glassner,
Andrew S.
(2003):
Image Search and Replace.
In
IEEE Computer Graphics and Applications,
23
(3)
pp. 80-88.
Glassner,
Andrew S.
(2003):
Venn and Now.
In
IEEE Computer Graphics and Applications,
23
(4)
pp. 82-95.
Glassner,
Andrew S.
(2003):
DMorph.
In
IEEE Computer Graphics and Applications,
23
(5)
pp. 78-83.
Glassner,
Andrew S.
(2003):
Everyday Computer Graphics.
In
IEEE Computer Graphics and Applications,
23
(6)
pp. 76-82.
Glassner,
Andrew S.
(2002):
Interactive Pop-up Card Design, Part I.
In
IEEE Computer Graphics and Applications,
22
(1)
pp. 79-86.
https://csdl.computer.org/comp/mags/cg/2002/01/g1079abs.htm
Glassner,
Andrew S.
(2002):
Interactive Pop-up Card Design, Part 2.
In
IEEE Computer Graphics and Applications,
22
(2)
pp. 74-85.
https://csdl.computer.org/comp/mags/cg/2002/02/g2074abs.htm
Glassner,
Andrew S.
(2002):
Putting the Pieces Together.
In
IEEE Computer Graphics and Applications,
22
(3)
pp. 76-86.
https://csdl.computer.org/comp/mags/cg/2002/03/g3076abs.htm
Glassner,
Andrew S.
(2002):
Duck!.
In
IEEE Computer Graphics and Applications,
22
(4)
pp. 88-97.
https://csdl.computer.org/comp/mags/cg/2002/04/g4088abs.htm
Glassner,
Andrew S.
(2002):
Getting the Picture.
In
IEEE Computer Graphics and Applications,
22
(5)
pp. 76-85.
https://csdl.computer.org/comp/mags/cg/2002/05/g5076abs.htm
Glassner,
Andrew S.
(2002):
Digital Weaving, Part 1.
In
IEEE Computer Graphics and Applications,
22
(6)
pp. 108-118.
https://csdl.computer.org/comp/mags/cg/2002/06/g6108abs.htm
Glassner,
Andrew S.
(2001):
Fill 'Er Up!.
In
IEEE Computer Graphics and Applications,
21
(1)
pp. 78-85.
https://csdl.computer.org/comp/mags/cg/2001/01/g1078abs.htm
Glassner,
Andrew S.
(2001):
Tricks of the Trade.
In
IEEE Computer Graphics and Applications,
21
(2)
pp. 80-87.
https://csdl.computer.org/comp/mags/cg/2001/02/g2080abs.htm
Glassner,
Andrew S.
(2001):
A Change of Scene.
In
IEEE Computer Graphics and Applications,
21
(3)
pp. 86-92.
https://csdl.computer.org/comp/mags/cg/2001/03/g3086abs.htm
Glassner,
Andrew S.
(2001):
Quantum Computing, Part 1.
In
IEEE Computer Graphics and Applications,
21
(4)
pp. 84-92.
https://csdl.computer.org/comp/mags/cg/2001/04/g4084abs.htm
Glassner,
Andrew S.
(2001):
Quantum Computing, Part 2.
In
IEEE Computer Graphics and Applications,
21
(5)
pp. 86-95.
https://csdl.computer.org/comp/mags/cg/2001/05/g5086abs.htm
Glassner,
Andrew S.
(2001):
Quantum Computing, Part 3.
In
IEEE Computer Graphics and Applications,
21
(6)
pp. 72-82.
https://csdl.computer.org/comp/mags/cg/2001/06/g6072abs.htm
Glassner,
Andrew S.
(2000):
Manned Flight.
In
IEEE Computer Graphics and Applications,
20
(1)
pp. 48-49.
https://csdl.computer.org/comp/mags/cg/2000/01/g1048abs.htm
Glassner,
Andrew S.
(2000):
Celtic Knots, Part 3.
In
IEEE Computer Graphics and Applications,
20
(1)
pp. 70-75.
https://csdl.computer.org/comp/mags/cg/2000/01/g1070abs.htm
Glassner,
Andrew S.
(2000):
The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1.
In
IEEE Computer Graphics and Applications,
20
(2)
pp. 89-93.
https://csdl.computer.org/comp/mags/cg/2000/02/g2089abs.htm
Glassner,
Andrew S.
(2000):
Hierarchical Textures.
In
IEEE Computer Graphics and Applications,
20
(4)
pp. 104-109.
https://csdl.computer.org/comp/mags/cg/2000/04/g4104abs.htm
Glassner,
Andrew S.
(2000):
Soap Bubbles: Part 1.
In
IEEE Computer Graphics and Applications,
20
(5)
pp. 76-84.
https://csdl.computer.org/comp/mags/cg/2000/05/g5076abs.htm
Glassner,
Andrew S.
(2000):
Soap Bubbles: Part 2.
In
IEEE Computer Graphics and Applications,
20
(6)
pp. 99-109.
https://csdl.computer.org/comp/mags/cg/2000/06/g6099abs.htm
Glassner,
Andrew S.
(1999):
Celtic Knots, Part 2.
In
IEEE Computer Graphics and Applications,
19
(6)
pp. 82-86.
https://doi.ieeecomputersociety.org/10.1109/38.799751
Glassner,
Andrew S.
(1999):
An Open and Shut Case.
In
IEEE Computer Graphics and Applications,
19
(3)
pp. 82-92.
https://doi.ieeecomputersociety.org/10.1109/38.761554
Glassner,
Andrew S.
(1999):
Celtic Knotwork, Part I.
In
IEEE Computer Graphics and Applications,
19
(5)
pp. 78-84.
https://doi.ieeecomputersociety.org/10.1109/38.788804
Glassner,
Andrew S.
(1999):
Fourier Polygons.
In
IEEE Computer Graphics and Applications,
19
(1)
pp. 84-91.
https://doi.ieeecomputersociety.org/10.1109/38.736472
Glassner,
Andrew S.
(1998):
Upon Reflection.
In
IEEE Computer Graphics and Applications,
18
(1)
pp. 86-92.
https://doi.ieeecomputersociety.org/10.1109/38.637313
Glassner,
Andrew S.
(1998):
Aperiodic Tiling.
In
IEEE Computer Graphics and Applications,
18
(3)
pp. 83-90.
https://doi.ieeecomputersociety.org/10.1109/38.674976
Glassner,
Andrew S.,
Whitted,
Turner
(1998):
Rendering.
In
IEEE Computer Graphics and Applications,
18
(2)
pp. 20-21.
https://doi.ieeecomputersociety.org/10.1109/MCG.1998.656786
Glassner,
Andrew S.
(1998):
The Triangular Manuscripts.
In
IEEE Computer Graphics and Applications,
18
(6)
pp. 74-77.
https://doi.ieeecomputersociety.org/10.1109/MCG.1998.10013
Glassner,
Andrew S.
(1998):
Circular Reasoning.
In
IEEE Computer Graphics and Applications,
18
(2)
pp. 104-108.
https://doi.ieeecomputersociety.org/10.1109/38.656793
Glassner,
Andrew S.
(1998):
Know When to Fold.
In
IEEE Computer Graphics and Applications,
18
(5)
pp. 79-85.
https://doi.ieeecomputersociety.org/10.1109/38.708563
Glassner,
Andrew S.
(1998):
Penrose Tiling.
In
IEEE Computer Graphics and Applications,
18
(4)
pp. 78-86.
https://doi.ieeecomputersociety.org/10.1109/38.689670
Glassner,
Andrew S.
(1997):
A Shape Synthesizer.
In
IEEE Computer Graphics and Applications,
17
(3)
pp. 40-51.
https://doi.ieeecomputersociety.org/10.1109/38.586017
Braham,
Robert,
Fracchia,
F. David,
Glassner,
Andrew S.,
Mones-Hattal,
Barbara,
Rose,
Russ,
Gershon,
Nahum D.
(1996):
Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words.
In:
IEEE Visualization 1996
,
1996,
.
pp. 441-443.
Glassner,
Andrew S.
(2001):
Interactive Storytelling: People, Stories, and Games.
In:
Balet,
Olivier,
Subsol,
Gérard,
Torguet,
Patrice
(eds.)
ICVS 2001 - Virtual Storytelling Using Virtual Reality Technologies for Storytelling, International Conference
September 27-28,
2001,
Avignon, France.
pp. 51-60.
https://link.springer.de/link/service/series/0558/bibs/2197/21970051.htm