Design for Peak Experience

by William Hudson • 16 min read

397 Shares

A product designed to satisfy everyone is not enough to create a memorable experience. The concept of peak experience highlights the importance of designing specifically for a target audience.

The term "peak experience" usually describes the best part of an experience. Something like "the tarte tatin was to die for" in relation to a meal or "I was completely blown away by that reunion scene" as might occur in a film. Instead, professor of Human-Computer Interaction, Alan Dix uses "peak experience" to distinguish between designs that are just good enough for everyone as opposed to a design that is adored by its intended audience. Let's hear the details from Alan…

Transcript

The Takeaway

Alan uses the term “peak experience” to distinguish between designs that are acceptable versus loved. He believes that each person has their own “peak experience”, which could be their favorite food or film. Good-enough designs, or “baked bean designs”, are products that are designed for everyone and are just okay for most people. However, peak designs, or “chocolate bar designs”, are the products that an individual wants for themselves and not necessarily what everyone else wants. When we design for individuals, we should focus on creating peak designs, not-good-enough designs. It is important to remember that good-enough designs are good for no one, and peak designs are the ones that people will absolutely love.

References and Where to Learn More

Learn More in This Course:

AI for Designers

3 days
65 % booked
View Course

What You Should Read Next

  • Read full article
    8 Talks by Women to Inspire UX Designers - Article hero image
    Interaction Design Foundation logo

    8 Talks by Women to Inspire UX Designers

    User Experience design, like so many other disciplines, has a lower representation of women as compared to men. Things are changing now, though. Slowly, but surely. From strategy to tactics and from ideas to actionable tips, here is a curated playlist of talks by, and stories of just some of the mos

    Social shares
    655
    Published
    Read Article
  • Read full article
    UX Storyboards: Ultimate Guide - Article hero image
    Interaction Design Foundation logo

    UX Storyboards: Ultimate Guide

    In user experience design, we use techniques like workshops and interviews to understand users. We turn our research into user stories and process flows. We use personas and wireframes to share our ideas with our teams.But it’s important to remember the real people we design for. We need to know wha

    Social shares
    777
    Published
    Read Article
  • Read full article
    Stop the Generic Portfolio Trap! Design a Stand-Out Portfolio for Your UX/UI Niche: UX Writing - Article hero image
    Interaction Design Foundation logo

    Stop the Generic Portfolio Trap! Design a Stand-Out Portfolio for Your UX/UI Niche: UX Writing

    A picture may be worth a thousand words, but in UX design the right words are priceless. UX writing guides users, simplifies complex concepts, encourages desired actions, and creates a sense of delight. But how do you demonstrate you can do all of these things? How do you get noticed by hiring manag

    Social shares
    416
    Published
    Read Article
  • Read full article
    Mobile Breadcrumbs: 8 Best Practices in UX - Article hero image
    Interaction Design Foundation logo

    Mobile Breadcrumbs: 8 Best Practices in UX

    Breadcrumbs act as navigation aids—ones that simplify user journeys on websites. They highlight the path taken within a site to boost user experience, especially on mobile devices with limited screen space. Explore more about mobile breadcrumbs and understand the common design mistakes and best prac

    Social shares
    806
    Published
    Read Article
  • Read full article
    TAPT: Teasing Apart, Piecing Together - Article hero image
    Interaction Design Foundation logo

    TAPT: Teasing Apart, Piecing Together

    [[video:96]]Many experiences share the same core elements but differ in context. Photo sharing on Facebook has similar experience elements to sharing physical photos, but the actions involved and the context of the two experiences differ vastly. In creative processes, it’s valuable to analyze relate

    Social shares
    420
    Published
    Read Article
  • Read full article
    Why Care about Statistical Significance? - Article hero image
    Interaction Design Foundation logo

    Why Care about Statistical Significance?

    The categorical data depicts the success and failure rate of the low-fidelity wireframe above. There is not a large enough difference between the two to determine if the designs were successful.There is an element of error involved in measuring anything. So, when we want to compare measurements, how

    Social shares
    435
    Published
    Read Article
  • Read full article
    Web Fonts: Definition and 10 Recommendations - Article hero image
    Interaction Design Foundation logo

    Web Fonts: Definition and 10 Recommendations

    Web fonts bring digital content to life. They enhance readability, set the tone, and ensure consistency across various platforms—all vital ingredients. When you understand web fonts and their impact, it can help you with effective website creation—and greatly so. We’ll provide a comprehensive overvi

    Social shares
    783
    Published
    Read Article
  • Read full article
    How to Screen Research Participants - Article hero image
    Interaction Design Foundation logo

    How to Screen Research Participants

    Finding the right participants is crucial for gathering user research. We usually need to do research with participants having a particular set of needs or experience. In this short video, you will find out about the basic need for screening and how we make sure that we have suitably qualified parti

    Social shares
    452
    Published
    Read Article
  • Read full article
    Pitfalls in Recruiting Participants for User Research - Article hero image
    Interaction Design Foundation logo

    Pitfalls in Recruiting Participants for User Research

    The level of participant engagement is an important part of the user research results. Our results are dependent on proper engagement with our participants. In this video we look at some of the issues around participant recruitment and hear practical examples that arose in a large online study.[[vid

    Social shares
    422
    Published
    Read Article
  • Read full article
    How to Fit Quantitative Research into the Project Lifecycle - Article hero image
    Interaction Design Foundation logo

    How to Fit Quantitative Research into the Project Lifecycle

    Quantitative research methods fit into the project lifecycle at different stages of the process.In this video, we see where different quantitative research methods fit into a typical project lifecycle. Bear in mind that even with an iterative process such as Agile, the short cycles still address dif

    Social shares
    511
    Published
    Read Article

Top Articles

Top Topic Definitions

Feel Stuck?
Want Better Job Options?

AI is replacing jobs everywhere, yet design jobs are booming with a projected 45% job growth. With design skills, you can create products and services people love. More love means more impact and greater salary potential.

At IxDF, we help you from your first course to your next job, all in one place.

See How Design Skills Turn Into Job Options
Privacy Settings
By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Be the One Who Inspires

People remember who shares great ideas.

Share on:

Academic Credibility — On Autopilot

Don't waste time googling citation formats. Just copy, paste and look legit in seconds.

Feel stuck? Want Freedom?

Get one powerful email each week, like 324,388 others.

Learn to design a life you love.

Next email in:
7
days
9
hrs
40
mins
56
secs