Gamification at Work: Designing Engaging Business Software
Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. In the same report, they also predict that - "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design".
What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts?
Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps:
- Know your player
- Identify the mission
- Understand human motivation
- Apply mechanics
- Manage, monitor and measure
Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works!
Keywords:
Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.
Table of Contents
- 0 Introduction By Mario Herger and Janaki Mythily Kumar
- 0 Preface By Mario Herger and Janaki Mythily Kumar
- 0 Foreword By Mario Herger and Janaki Mythily Kumar
- 1 Chapter 1: Mixing Work and Play By Mario Herger and Janaki Mythily Kumar
- 2 Chapter 2: Player Centered Design By Mario Herger and Janaki Mythily Kumar
- 3 Chapter 3: Player By Mario Herger and Janaki Mythily Kumar
- 4 Chapter 4: Mission By Mario Herger and Janaki Mythily Kumar
- 5 Chapter 5: Motivation By Mario Herger and Janaki Mythily Kumar
- 6 Chapter 6: Mechanics By Mario Herger and Janaki Mythily Kumar
- 7 Chapter 7: Manage, Monitor and Measure By Mario Herger and Janaki Mythily Kumar
- 8 Chapter 8: Legal and Ethical Considerations By Mario Herger and Janaki Mythily Kumar
- 9 Chapter 9: Enterprise Gamification Examples By Mario Herger and Janaki Mythily Kumar
- 10 Chapter 10: Leveling Up By Mario Herger and Janaki Mythily Kumar
- 11 Chapter 11: Curated List of Research techniques By Mario Herger and Janaki Mythily Kumar
- 1000 Acknowledgements By Mario Herger and Janaki Mythily Kumar
Authors
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Janaki Mythily KumarHead of Strategic Design Services, SAP America -
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Mario HergerCEO and Founder of Enterprise Garage Consultancy
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