UX Designer

Kyiv, UA
Hybrid
Posted 1 week ago

About this role

๐Ÿ“‹ Description

  • Design and maintain UX architecture for complex game features and interconnected player-facing systems
  • Translate game design requirements into clear user flows, interaction models, and navigation structures
  • Define interaction logic, system states, transitions, edge cases, and error-handling scenarios
  • Create detailed wireframes, flowcharts, interactive prototypes, and UX documentation
  • Design controller-based navigation, input behavior, focus management, and interaction feedback for console platforms
  • Collaborate with Game Designers to ensure UX solutions support gameplay mechanics and player experience goals
  • Work closely with the existing UI Designer to translate UX logic into visual interfaces
  • Collaborate with Engineering and QA teams to clarify UX behavior, technical constraints, and implementation requirements
  • Review implemented features to identify usability issues, inconsistencies, and potential improvements
  • Maintain consistent UX patterns, interaction principles, and navigation behavior across game systems
  • Identify missing requirements, system dependencies, and potential UX risks early in development
  • Iterate UX solutions based on stakeholder feedback, usability findings, and technical limitations

๐ŸŽฏ Requirements

  • 3+ years of professional experience in UX Design, preferably in the gaming industry
  • Strong systems thinking and experience designing complex, interconnected UX systems
  • Solid understanding of UX/IA architecture, user flows, and interaction design
  • Ability to translate complex gameplay mechanics and requirements into intuitive player experiences
  • Understanding of console UX, controller-based navigation, input handling, and focus management
  • Ability to design complete interaction scenarios, including system states, alternative paths, edge cases, and error handling
  • Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications
  • Strong Figma skills, including prototyping and complex flow visualization
  • Understanding of usability, accessibility, and player-centered design principles
  • Ability to identify system dependencies and maintain consistent UX patterns
  • Experience collaborating with Game Designers, UI Designers, Engineers, and QA teams
  • Ability to independently analyze UX problems, propose solutions, and justify design decisions
  • Strong analytical and problem-solving skills, proactive communication, ownership, attention to detail, and adaptability
  • English level Upper-Intermediate (B2) or higher
  • Plus: experience designing complex multiplayer, matchmaking, progression, and cross-platform UX systems
  • Plus: familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform-specific requirements
  • Plus: understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows
  • Plus: experience with UX research, usability testing, player journey mapping, and reusable UX guidelines and documentation

๐Ÿ–๏ธ Benefits

  • Opportunities to work on diverse and innovative game projects with leading global studios and publishers
  • Professional advancement opportunities, including training, workshops, and other learning programs
  • Clear and transparent employee growth assessment system with regular feedback
  • Access to an international network of studios and global projects
  • Creative and innovative work environment
  • Modern office located in Kyiv, on Podil
  • Medical insurance
  • Support during blackouts to ensure uninterrupted work in the office and remotely for employees outside the Kyiv region
  • Possibility of remote work and flexible schedule on corporate equipment
  • Transparent system for employment types and interaction with employees as a Diia.City resident
  • Opportunities to participate in corporate social responsibility projects

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Benefits & Perks

Health insurance
Remote-friendly
Flexible hours
Professional development
Blackout support
Corporate equipment
Corporate social responsibility projects

Recommended Skills for this Position

Information Architecture
Interaction Design
Systems Thinking
Game UX
Wireframing
Prototyping
Usability Testing
Journey Mapping
User Research
Cross-Functional Collaboration
Iterative Design
Accessibility Design
UI Design Patterns
Designer-Developer Handoff

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