UI/UX Designer - The Conformist

Berlin, DE
Full-Time
Freelance
Posted 3 weeks ago

About this role

Location: Berlin, Germany

Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)

Expected Start Date: ASAP

Please note we cannot support \u200brelocation for this role

The UI/UX Designer will design and build the interfaces players use to read, decide, and navigate [REDACTED]'s political world. UI carries most of the player experience — dialogue, documents, maps, decision screens, and the systems behind them — so the role covers both how the interface looks and how it feels to use. Given the size of the team, the role also carries pipeline ownership, helping shape how UI is designed, implemented, and maintained across the project.

Responsibilities

  • Design user flows, wireframes, and interactive prototypes for game-system screens, menus, maps, and other panels.
  • Collaborate with game designers and narrative designers on how choices, consequences, and game state are surfaced to the player.
  • Make dense, text-heavy information readable and easy to navigate, with clear visual hierarchy and minimal friction.
  • Work with the art team to establish and maintain a consistent visual language that fits each game's world and tone.
  • Create high-quality UI art: layouts, icons, frames, buttons, typographic elements, diegetic elements (newspapers, documents, dossiers), and motion and transition states for UI animation.
  • Work closely with programmers to integrate UI in Unity, including prefabs, layout groups, anchoring, animation, and responsive scaling across resolutions and aspect ratios.
  • Own the UI style guide and component library, covering reusable elements, states, spacing, typography, and color systems, and establish naming conventions, folder structures, and export presets for game-ready assets.

Requirements

Essential…

Recommended Skills for this Position

Game UX
Design Systems
Wireframing
Prototyping
Visual Hierarchy and Composition
Typography
Visual Design
Responsive and Adaptive Design
Cross-Functional Collaboration
Game UI Design Patterns
Interaction Design

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