UI/UX Designer II

Eugene, US · United States
Full-Time
Remote Within Region
Hybrid
On Site (Office)
Posted 3 weeks ago

About this role

Job Description

[REDACTED] is seeking a UI/UX Designer II to serve as the senior UI/UX individual contributor and primary experience-design owner for a high-profile digital collectible card game. This role will define the information architecture, interaction models, and player flows for data-driven actions across core card gameplay, persistence, progression, and related metagame systems.

The designer will translate complex game rules, feature requirements, and data states into cohesive player experiences that UI art and engineering can implement clearly and consistently. The role owns UX strategy, interaction design, and production-ready specifications while partnering with UI art on visual execution and engineering on implementation.

Experience with free-to-play (F2P) collectible card games (CCGs), whether through professional development or demonstrated subject matter expertise, is highly preferred. A strong understanding of the genre's player expectations, collection management, progression systems, and interconnected gameplay loops will be particularly valuable for success in this role.

This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the successful candidate may choose to work fully remotely, in a hybrid arrangement, or in the office.

Day To Day

Responsibilities

  • Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems.
  • Translate game design goals, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and implementation-ready specifications.
  • Define interaction behavior, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria so art and engineering can execute with minimal ambiguity.
  • Partner with game design, UI art, engineering, production, QA, and external stakeholders to carry features from concept through implementation, validation, and delivery.
  • Lead UX reviews, communicate design rationale, reconcile feedback, and maintain a consistent player experience across interconnected features.
  • Validate designs through playtests, usability reviews, and available player feedback, then iterate based on findings.
  • Establish reusable UX patterns and documentation practices that improve consistency and reduce rework.
  • Scope and plan owned work, surface risks and dependencies early, and provide craft guidance to designers working on connected flows.

Skills Knowledge and Expertise

Must Have Skills

  • Strong interaction-design and systems-thinking skills, with demonstrated experience turning complex rules, data, and state changes into clear player actions and feedback.
  • Proficiency in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications.
  • Strong understanding of visual hierarchy, usability, accessibility, readability, and consistency across data-rich interfaces.
  • Ability to anticipate alternate states, transitions, edge cases, error conditions, and the ways content may scale over time.
  • Proficiency with Figma or comparable UI/UX design and prototyping tools.
  • Proven ability to collaborate with UI artists and engineers throughout implementation while balancing player needs, creative goals, and technical constraints.
  • Excellent written and verbal communication skills, including the ability to present rationale, resolve conflicting feedback, and document decisions for distributed teams and external partners.

Nice-To-Have Skills

  • Experience designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-dense game systems.
  • Shipped ownership of persistence, progression, collection, or other interconnected metagame experiences.
  • Experience working on licensed intellectual property or in a co-development environment with external partner reviews.
  • Familiarity with in-engine UI frameworks, proprietary UI tools, or implementation workflows.
  • Experience using usability studies, playtest findings, or telemetry to evaluate and improve player flows.

Experience and Portfolio

  • Five or more years of professional UI/UX, product design, or game design experience.
  • Contributions to two or more shipped games or comparable production releases, including at least one feature or system led from concept through delivery.
  • Prefer portfolio demonstrating ownership of complex interaction flows, design rationale, iteration, cross-discipline collaboration, and final outcomes.

What We Can Offer You

A Flexible Working Environment

Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and Inclusion

[REDACTED] recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

[REDACTED] provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to [REDACTED] to see some of our continued efforts and our latest Diversity Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.

Salary: 106000 - 127000 USD per year

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Salary Range

106,000 - 127,000 USD annually

Benefits & Perks

Health insurance
Dental insurance
Vision insurance
401(k) match
Paid parental leave
Relocation assistance
Remote-friendly
Hybrid work
Generous paid time off
Life insurance
Paid company holidays
Employee assistance program
Gym membership
Sports team sponsorship
Annual company events
Project wrap parties

Recommended Skills for this Position

Interaction Design
Information Architecture
Wireframing
Prototyping
Systems Thinking
UX Strategy
Designer-Developer Handoff
Cross-Functional Collaboration
Usability Testing
Playtesting for Games
Game UX
Accessibility Design
Visual Hierarchy and Composition
Design Communication
Iterative Design
Journey Mapping
UI Design Patterns
Stakeholder Communication and Influence

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