UI/UX Artist - Portfolio Games

Anywhere
Fully Remote
Posted 3 weeks ago

About this role

Job Description

Founded in 2013, [REDACTED] is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, [REDACTED] is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working in our Portfolio games studio on Ball Blast, Aquapark.io and CityTakover.

Role

We're looking for a skilled UI/UX Artist to join our Portfolio games studio, taking ownership of both design and user experience. Your main challenge would be to convert already successful hypercasual games into brand new casual/midcore experiences. In this role, you'll create intuitive, engaging, and visually compelling interfaces.

  • Collaborate closely with a Game Designer to create UX flows and UI visual assets for mobile games.
  • Take on a generalist role that requires both UX design expertise and artistic skills.
  • Build and maintain the UX/UI framework for a p…

Recommended Skills for this Position

Game UX
Mobile UI Design
Mobile UX Design
UI Design Patterns
Visual Design
Interaction Design
Design Systems
Prototyping
Rapid Prototyping
Design–Development Handoff
AI-Augmented Design
User-Centered Design
Wireframing
Visual Hierarchy and Composition
Remote and In-Person UX Work

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