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- UI/UX Artist - Castle Busters
UI/UX Artist - Castle Busters
About this role
About [REDACTED]
Founded in 2013, [REDACTED] is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, [REDACTED] is the #3 mobile publisher worldwide in terms of downloads after [REDACTED] and [REDACTED]. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by [REDACTED]. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
Role
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
Profile
- 3–5 years of UI art experience in mobile games
- Proficient in Figma and Photoshop
- Comfortable handling the implementation of UI and assets into Unity.
- Experience building and maintaining UX/UI framework libraries within a game project
- Comfortable using AI tools to accelerate prototyping and asset creation
- Proactive mindset — able to identify product needs, source references, and drive solutions independently
- Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
- Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
- Ability to work independently in a small team, organize your own work, and move features forward without heavy process.
- Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
- Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
- Strong collaboration and communication skills.
- Passion for mobile games.
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
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