UI Artist

Copenhagen, DK
Posted 4 days ago

About this role

UI Artist

[REDACTED] is part of the [REDACTED] family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care.

We’re looking for a talented UI Artist to work with one of the biggest mobile games IP in the world: Subway Surfers.

Art has always been a northstar at [REDACTED], and we take great part in creating polished and high quality art that brings storytelling to life. Here you’ll join a seasoned group of artists all working closely together to make our games feel as good as it looks! We have a highly collaborative, feedback-friendly space where ideas bounce fast and bold, and where UI design really drives the player experience.

You’ll have the rare chance to shape UI at scale on either of our games, depending on which team you’ll be joining. If you’re the kind of artist who loves iterating, thrives on polish, and gets a kick out of elevating your team as much as your pixels - you’ll fit right in.

If above sounds interesting, and working with an IP that reaches hundreds of millions of players a month, read on!

Responsibilities

Create polished, lively UI art that enhances the established art direction and stays true to the Subway Surfers brand.

Design intuitive and engaging UI screens, assets, and interactions for new and existing game features.

Develop and present UI concepts and interactive prototypes that clearly communicate the intended look, feel, and player experience.

Collaborate closely with the art, design and engineering to bring player-centric features from concept to implementation

Contribute to UX work through wireframes, user flows and prototypes

…

Recommended Skills for this Position

Visual Design
Prototyping
Wireframing
Interaction Design
UI Design Patterns
Cross-Functional Collaboration
Storytelling
Iterative Design
Design Communication
Game UX

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