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Toy Designer
About this role
WeAre[REDACTED] on a mission to unleash the power of content… you in?
Overview:
The Toy Designer has an extensive knowledge of all categories in toys (preschool, plush, action figures, dolls, outdoor sports, games, puzzle, dolls, etc.). Working side-by-side with our licensees, the Designer must take the various [REDACTED] brands and develop fun, quality toys. He/she must have a robust design and color sense, as well as finely developed cost-effective solutions for product design development, production issues, and child safety concerns.
Responsibilities:
- Oversee product development of [REDACTED] brands (all categories) to ensure fun, quality toys from licensees.
- Review submissions from licensees and respond in a timely manner
- Give comprehensible 3D comments to licensees and provide fully developed control drawings of characters or products when it is needed
- Follow a product line through from concept to development to achieve manufacturer’s development milestones
- Attend licensees’ partner weekly meetings
- Problem solve aesthetic and manufacturing issues, especially cost reduction solutions
- Assist in ensuring that products are consistent with market and consumer trends
- Brainstorm new product concepts for existing and new [REDACTED] properties
- Implement creative strategy
- Generate creative, innovative concepts based on the direction given by the design management team, including presentations of concepts to the design team, business and executive management
- Schedule production ancillary meetings with EIC when needed
- Assist in strategizing the future direction of established and new brands
Basic Qualifications
- Bachelor’s degree (BA, BS) or equivalent experience in Industrial Design/Toy Design/Entertainment Design
- Minimum of 1-2 years’ experience in the Toy Manufacturing industry
- In-depth knowledge of manufacturing processes (injection molding, roto-molding, etc.) and plastic materials (polypropylene, ABS, etc.)
- In-depth knowledge of soft goods (plush and dolls), basic knowledge of pattern making, construction (darts, slits, piping, etc.) and fabrics (tricot, rickrack, velour, etc.)
- In-depth knowledge of games and sporting goods
- Knowledge/awareness of manufacturing costs of a toy and cost reduction strategies
- Proficiency in Illustrator and Photoshop, as well as an ability to do quick hand sketches
- Ability to think creatively and conceptually, articulate his/her vision both verbally and visually, and problem solve
- Knowledge of the toy, licensing and entertainment industry and current toy products
- Ability to work in a pressured and constantly changing environment
- Exemplary communication and presentation skills
- Decisiveness, high-energy, and a sense of humor
- A kid at heart! Reference: ECNJOBID-99-9-167-224 in the application
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