Technical Gameplay Designer – Player Abilities, Combat

United States · Canada
Remote Within Region
Posted 1 month ago

About this role

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📋 Description

  • Work in Unreal Engine, using Blueprints and other tools to design, prototype, and iterate on player abilities.
  • Implement and maintain gameplay features from early concept through polish in close collaboration with engineering and other technical design partners.
  • Playtest, tune, and refine abilities that influence combat, traversal, exploration, social interactions, and player expression to support engaging and readable multiplayer experiences.
  • Align with leadership and management on creative goals and desired outcomes.
  • Own the design and iteration of player-facing abilities and modifiers tied to weapons, tools, items, armors, and related systems.
  • Collaborate with cross-disciplinary partners such as engineering, animation, audio, art, and VFX to align abilities with combat, traversal, progression, social goals, and technical constraints.
  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent player and multiplayer behavior.
  • Advocate for the player experience, ensuring abilities feel intuitive, expressive, and fun over time.

🎯 Requirements

  • Passion for systemic gameplay and creating meaningful player expression through combinatoric and emergent gameplay mechanics.
  • Senior-level experience designing gameplay mechanics, abilities, or progression features in shipped games.
  • Technical experience working in Unreal Engine, including Blueprint scripting or gameplay systems frameworks.
  • A solid understanding of combat design fundamentals, even if combat has not been your primary specialization.
  • Strong collaboration and communication skills, with the ability to clearly articulate design intent and tradeoffs.
  • Thoughtful playtesting and iteration habits, balancing creative goals with system health and player experience.
  • Applicants must be legally authorized to work in the United States or Canada. [REDACTED] cannot assist with work authorizations or work visas. The applicant must also be willing to work within North America time zones.

🏖️ Benefits

  • Competitive Salaries and Pay Transparency
  • Stock Options
  • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)
  • Life Insurance, Short Term & Long Term Disability, and numerous other benefits
  • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)
  • Paid Parental Leave
  • Biannual Company Retreats
  • Continued Education Allowance
  • A fully-distributed studio across North American Timezones (US & Canada)

Benefits & Perks

Stock options
Health insurance
Dental insurance
Vision insurance
401(k) match
Paid parental leave
Company retreats
Learning budget
Remote-friendly

Recommended Skills for this Position

Playtesting for Games
Game UX
Interaction Design
Systems Thinking
Cross-Functional Collaboration
Iterative Design
Prototyping
Design Communication
Behavioral Design
Game UI Design Patterns
Human-Centered Design
Feature Prioritization
Stakeholder Communication and Influence
Design Advocacy

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