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- Senior UI Artist – MARVEL SNAP
Senior UI Artist – MARVEL SNAP
About this role
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📋 Description
- Define and elevate the visual language of MARVEL SNAP across the game's interface and player experience
- Own UI art from early exploration through final, game-ready implementation
- Create UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets
- Translate UX flows and gameplay requirements into clear, intuitive, visually compelling UI solutions
- Develop visual explorations, high-fidelity comps, prototypes, and style guides
- Collaborate with UX Designers, Game Designers, Engineers, Producers, Product, and other artists
- Establish and maintain cohesive visual standards across UI features and systems
- Create and refine iconography, typography, layout, color, hierarchy, and visual-design systems
- Design UI interactions and visual states, including transitions, feedback, and emphasis
- Implement UI art directly in the game engine and ensure assets are performant, scalable, and production-ready
- Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and product requirements
- Identify opportunities to improve UI quality and usability
- Establish efficient UI art workflows, processes, and best practices
- Provide feedback and mentorship to other artists
- Contribute to the visual identity of MARVEL SNAP, a game developed by [REDACTED] in partnership with [REDACTED]
🎯 Requirements
- 10+ years of professional UI, UX, or game art experience
- Experience contributing to at least one commercially shipped game
- Strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work; portfolio required
- Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design
- Experience taking UI concepts from rough exploration through polished, production-ready assets
- Strong understanding of UX principles and human-computer interaction
- Experience designing for different screen sizes, resolutions, and aspect ratios
- Experience creating visual systems and maintaining consistency across UI elements and features
- Proficiency with Photoshop, Illustrator, Figma, or equivalent
- Experience working directly in a game engine and understanding UI implementation requirements
- Strong communication and collaboration skills
- Ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment
- High level of craft and attention to detail
- Must be legally authorized to work and reside in the United States
- Visa sponsorship is not provided
- Nice-to-have: experience with card, collectible card, or strategy games; live-service games; mobile or multiplatform games; motion design; Unity or another game engine; UI scripting or programming; UI component libraries and design systems; mentorship or visual direction; [REDACTED] or licensed IP
🏖️ Benefits
- Health benefits provided through a third-party contractor
- Remote-first work arrangement
- Fully remote work for most team members
- Diversity and inclusion-focused workplace
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