Senior Level Designer

Anywhere
Fully Remote
Posted 4 days ago

About this role

๐Ÿ“‹ Description

  • Strive to achieve the level design goals for the game
  • Create clear and concise level design documentation
  • Pitch level ideas and improvements in a clear and digestible way
  • Plan and implement metric conforming level blockouts in-engine
  • Collaborate closely with other disciplines to integrate features, assets, and visual language into levels
  • Maintain and balance the flow and readability of levels
  • Solve problems by working with other departments
  • Communicate with others to align, playtest, iterate, and improve levels
  • Reflect on and act accordingly to feedback

๐ŸŽฏ Requirements

  • 5+ years of professional experience as a designer working on levels
  • Worked on at least one AAA FPS title
  • Expertise in level design concepts and level layouts
  • Experience of combat and encounter design
  • Strong proficiency in design tools used in UE5 or equivalent proprietary game engine
  • Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics
  • Knowledge of various support tools such as Miro, Jira and Confluence
  • Excellent bug diagnosis and debugging skills
  • Confident 3D level blockout & prototyping skills
  • Strong collaborative and interpersonal skills
  • Excellent verbal and written communication skills
  • Comfortable with asking for and providing feedback
  • Able to manage time and workload effectively
  • Self-motivated and takes initiative
  • Desirable: Experience of melee and ranged combat
  • Desirable: Experience with cinematic set-pieces

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Recommended Skills for this Position

Playtesting for Games
Prototyping
Cross-Functional Collaboration
Iterative Design
Design Communication
Game UX

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