(Senior) Game Designer - Systems & Economy (f/m/d)

Karlsruhe, DE
Posted 3 weeks ago

About this role

On-site | Full-Time | Karlsruhe, Germany

5 Million Downloads. 4.8 Stars.

A lot left to figure out.

[REDACTED] is a self-funded, independent gaming studio in Karlsruhe. With Nightclub Tycoon - a free-to-play idle tycoon game on iOS and Android - we've built a game played by millions, with a small team and no outside money.

We're 7 people. We're growing. And we need a game designer who can own the design of a mobile free-to-play game end to end: economy, progression, and monetization. We're looking for someone who can hold both, design and monetization, and make the game feel great while making the business sustainable.

Tasks

What You'll Do

You'll own game design at [REDACTED]. That means pitching features, modeling their economy impact, designing monetization systems, working with developers and artists to build them, and taking responsibility for the results. You'll maintain currency flows, progression curves, pricing, and IAP & ad monetization strategy across a live game with real players who notice when things are off.

You own the design chair. That comes with real autonomy - but also real accountability.

Day to day:

  • Designing, balancing, and maintaining the game economy: currencies, sinks, sources, progression vectors, event economies
  • Owning F2P monetization — IAP design, offer strategy, ad placements, conversion optimization, and pricing
  • Building economy models in spreadsheets and simulation tools
  • Using player data (BigQuery) to find where the experience breaks and fixing it
  • Planning and balancing LiveOps content — events, limited-time offers, seasonal content
  • Working directly with developers and artists in a small, cross-functional team

Requirements

What We're Looking For

  • 3+ years of game design experience on a shi…

Benefits & Perks

Hybrid work

Recommended Skills for this Position

Game UX
Data-Driven Design
AI-Augmented Design
Design Metrics and KPIs
Human–AI Interaction (HAX) Design
Systems Thinking
Feature Prioritization
Behavioral Design

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