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- Senior Enemy (Systems) Designer (Unannounced Project)
Senior Enemy (Systems) Designer (Unannounced Project)
About this role
[REDACTED] is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title
This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile
Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun
A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun
We are looking for someone who brings both craft knowledge and a genuine love of action games
We embrace a hybrid work environment
Within this role you will work 2 days per week in our London office and the remaining days at home
- Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game
- Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players
- Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them
- Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment
- Develop and balance a diverse roster of enemies, bosses, mutators & more
- Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players
- Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs
- Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel
- Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams
Benefits
- WELLNESS - Gym benefits, wellness programs, employee assistance programs and generous time-off policies
- FOOD - Food and snacks made in-house or delivered, healthy snack kitchens with drinks and treats, coffee bars, regular social gatherings and happy hours
- WORK & LIFE - Flexible time-off policies (DTO), office rest areas, gaming spaces, employee discounts and more
- TRANSIT BENEFITS - Shuttle service in select locations, commuter/parking benefits, secure bicycle storage, business travel assistance
- RESOURCE GROUPS - Women at [REDACTED] (WAZ), zCares charitable giving, zParents, zEndurance adventure club, BZU, zPride LGBTQ+ inclusion and belonging
- COMPENSATION - Performance bonuses, opportunities for equity participation & retirement/pension savings support
- HEALTH - Medical, dental & vision covered for employees, with participation for employees eligible dependents, plus disability and life insurance program
- FAMILY - Generous parental leave for birth parents, partners and adoptive families, plus Infertility support, emergency child care and flexible time-off policies
Benefits & Perks
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