Senior Combat Designer

Netherlands ยท Germany ยท United Kingdom
Freelance
Full-Time
Remote Within Region
Posted 1 week ago

About this role

๐Ÿ“‹ Description

  • Design, build and implement enemies end-to-end in Unreal Engine 5, from behaviour concept to polished, shippable character
  • Design realistic, grounded melee combat, including enemy movesets, attack patterns, hit reactions and combat flow
  • Process and integrate motion capture data for enemy attacks, reactions and locomotion
  • Set up and adjust Animation Montages, tuning attack timing, anticipation, active frames and recovery
  • Configure animation blending and motion warping so enemies track, close distance and connect with the player convincingly
  • Build and maintain enemy AI behaviour using State Trees, including decision-making, attack selection, group coordination and reactions
  • Script and balance combat encounters through playtests and feedback
  • Collaborate with other departments to identify technical requirements and improve enemy-creation tools and workflows
  • Document enemy movesets, behaviours and tuning values
  • Adapt to technical constraints involving animation budgets, engine specifics and framerate targets

๐ŸŽฏ Requirements

  • Bachelor's degree in Video Game Design, Computer Science or related field, or equivalent experience
  • 6-8 years of experience working in games in a relevant design role
  • Game Designer credits on at least 2+ released AAA titles
  • Specialised knowledge in industry-standard software package tools
  • Specialised knowledge and understanding of commonly used game engines, such as Unreal or similar proprietary engine
  • Understanding of PC and console platforms sufficient to follow technical discussions
  • Advanced verbal and written communication skills in English
  • Very good presentation and pitch skills
  • Employees must be based in the Netherlands, Germany, or the UK; freelancers from other regions may be accepted

๐Ÿ–๏ธ Benefits

  • Fixed 3-month contract, with possible extension beyond the initial 3 months
  • Opportunity to work on cutting-edge game experiences and renowned AAA IPs
  • Inclusive and equitable work environment
  • 40 hours per week (referenced in the application form)

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Recommended Skills for this Position

Playtesting for Games
Cross-Functional Collaboration
Presentation Skills
Design Communication

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