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Remote Contract UI/UX Designer – Video Games
About this role
Note: The job is a remote job and is [REDACTED] to candidates in USA. [REDACTED] is a startup multimedia studio [REDACTED] for its hit indie horror game "Poppy Playtime". They are seeking a Contract UI/UX Designer who will be responsible for creating [REDACTED] and visually striking user interfaces that enhance player engagement and usability in their games.
Responsibilities
- Design [REDACTED] and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
- Prototype UI/UX solutions to test usability and player experience
- Ensure UI readability, accessibility, and responsiveness across platforms
- Create high-[REDACTED] UI visuals that [REDACTED] with the games tone, style, and horror atmosphere
- Design [REDACTED] and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
- Own the design of [REDACTED], high-[REDACTED] UI systems such as HUD, inventory management, and other in-game interfaces
- [REDACTED] the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
- Work closely with game designers, programmers, and other team members to ensure that the UI/UX design is in [REDACTED] with the overall [REDACTED] and mechanics of the game
- Create and maintain UI style guides, component libraries, and documentation
Skills
- MUST HAVE VIDEO GAME EXPERIENCE
- 3+ years of experience in UI/UX design or UI art for games or interactive media
- Strong portfolio demonstrating both UX thinking and high-[REDACTED] visual UI work
- Experience designing for games, including HUDs, menus, and interactive systems
- Proficiency in design tools such as [REDACTED], Photoshop, [REDACTED], or similar
- Understanding of usability, player psychology, and interaction design principles
- Experience implementing UI in a game [REDACTED] (Unreal [REDACTED] preferred)
- Strong communication skills and ability to collaborate across disciplines
- [REDACTED]-oriented with a strong [REDACTED] of visual hierarchy, typography, and layout
- Experience working on horror or atmospheric games
- [REDACTED] design or UI animation skills
- Familiarity with Unreal [REDACTED] UMG and Blueprints
- Basic scripting or technical implementation knowledge
- Experience with live games or iterative UX improvements based on player feedback
- Understanding of accessibility standards in games
- [REDACTED]
[REDACTED]
[REDACTED] is a gaming studio company that creates 3D animations and videogames. It was founded in 2015, and is headquartered in Los Angeles, California, USA, with a workforce of 51-200 employees. Its website is [REDACTED] .
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