Publishing Manager – Product & Growth

Germany
Remote Within Region
Posted 3 weeks ago

About this role

Description

With more than 8 billion downloads, [REDACTED] is a leading publisher of casual and hybrid-casual games.

We have proven that real success comes from staying ahead with the latest technology, having fun with what we do, and building excellent teams. That’s where you come in!

We’re looking for a Publishing Manager – Product & Growth to help turn promising mobile games into stronger, scalable products.

You’ll work closely with external studios and our internal teams, using product thinking, player data, and structured iteration to improve game performance and player experience.

If you are:

  • Experienced in mobile game product, publishing, or production
  • Comfortable digging into KPIs and understanding why players stay, leave, progress, or monetize
  • Strong at turning data and observations into clear product actions
  • Confident giving direct and actionable feedback to studios
  • Comfortable owning several games and priorities at once
  • Analytical, hands-on, fast-moving, and high-ownership

Then you might be a great match for [REDACTED].

As a Publishing Manager, you will:

  • Work with studios to improve gameplay, player experience, and performance
  • Analyze KPIs, player behavior, gameplay, and market benchmarks
  • Turn insights into clear priorities and product recommendations
  • Help improve progression, economy, monetization, content, and level design
  • Guide experiments, A/B tests, and product iterations
  • Collaborate with Analytics, QA, Creative, UA, and Product
  • Track milestones, risks, decisions, and performance across multiple games

Requirements

What we’re looking for:

  • 3+ years in mobile game product management, publishing, or game production
  • Strong understanding of F2P KPIs, retention, engagement, and player behavior
  • Experience improving games through data and product iteration
  • Good understanding of monetization, economy, progression, content pacing, and level design
  • Experience working with external studios or distributed teams
  • Strong communication and stakeholder management skills
  • High ownership and excellent follow-through
  • Strong written and verbal English
  • Hybrid-casual, puzzle, idle, arcade, or casual experience; A/B testing and analytics tools such as [REDACTED]; hands-on level design or player progression experience.

[REDACTED] commitments

Employee benefits are part of our love language. Enjoy substantial benefits, including maternity support, health coverage, annual team trips, global holiday celebrations and presents, birthday and job anniversary gifts — and so, so much more!

Remote but not alone. While you enjoy the flexibility of a remote position, we make sure you always feel part of our [REDACTED] team. From your first day at [REDACTED], you’ll be supported by an experienced People team to ensure your integration and journey are at the highest level.

Our approach to AI. At [REDACTED], AI isn’t scary, and it isn’t a buzzword. We’ve assembled an AI Lead team dedicated to teaching, training, and helping all [REDACTED] stay ahead of the curve and use AI smartly. [REDACTED] is an AI slop-free zone.

The Future is [REDACTED], Join the Lab!

Originally posted on [REDACTED]

Benefits & Perks

Health insurance
Remote-friendly
Company retreats
Maternity support
AI training
Holiday celebrations and gifts
Birthday and job anniversary gifts

Recommended Skills for this Position

Game UX
Data-Driven Design
Design Metrics and KPIs
Quantitative Research Methods
Iterative Design
Feature Prioritization
Cross-Functional Collaboration
Stakeholder Communication and Influence

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