Product Designer

Munich, DE · Warsaw, PL
Remote Within Region
On Site (Office)
Posted 5 days ago

About this role

The Short Version

We're hiring a Product Designer to shape the core product experience of working with an AI employee. Ad creative and the marketing website sit with other designers.

This is not a role for someone who wants clean briefs, mature playbooks, or perfectly scoped tickets. The category is still being invented. You'll work from messy problems, ambiguous user behavior, technical constraints, and fast-moving product bets, then turn them into simple, trustworthy, high-craft product experiences.

You should be the kind of designer who could thrive in a top product company, but wants more ownership, more speed, and more room to define the thing instead of optimizing a small piece of it.

What You'll Actually Do

  • Design core [REDACTED] product surfaces across Slack, Microsoft Teams, the web, desktop, and mobile apps, onboarding, integrations, permissions, billing, collaboration, and admin flows
  • Set the visual bar for the product: typography, color, spacing, and composition that make [REDACTED] feel premium and trustworthy at first glance
  • Turn vague, high-stakes product problems into clear interaction models
  • Work directly with engineers to ship fast, not hand off and disappear
  • Prototype AI-native UX patterns before the industry has settled on obvious answers
  • Improve clarity, trust, and control in moments where AI behavior can feel confusing
  • Sweat the details: empty states, loading states, error states, edge cases, copy, spacing, hierarchy
  • Help raise the product taste bar across everything users touch

Who You Are

  • Strong product taste. You can explain why one flow feels obvious and another feels broken
  • Exceptional visual design as a core strength. Typography, color, layout, composition: your interfaces look world-class, not just work well, and your portfolio proves it
  • Very high craft in interaction design and detail
  • High autonomy. You do not need every problem fully specified before you can move
  • Speed. You can go from ambiguous problem to prototype to shipped product quickly
  • Systems thinking. You design reusable patterns, not isolated screens
  • Comfort with ambiguity. AI products do not have mature playbooks yet
  • Strong collaboration with engineers. You understand constraints and use them well
  • You ship beyond Figma: you build prototypes in code (Cursor, Claude Code, Lovable, v0 or similar) and work them through with engineers
  • You can sell a design decision to a room in a short, persuasive story
  • A portfolio with real product work, not just beautiful case-study decoration

You'll Probably Be A Strong Fit If

  • You've worked on products where interaction quality, speed, and trust really matter
  • You care about reducing hesitation, not just making the UI look premium
  • You can design both the happy path and the weird edge case
  • You're comfortable moving through ambiguity without waiting for perfect requirements
  • You want to invent interaction patterns for AI employees, not copy SaaS dashboards from 2021

Even Better If

  • You've designed for a product-led company with very high UX standards
  • You have opinions about AI product UX because you've fought with the tools yourself
  • You understand the difference between a polished Figma prototype and something people can actually use

Probably Not a Fit If

  • You only design what someone else has already fully specified
  • You see engineering as a handoff partner, not a creative partner
  • Your product design workflow ends at Figma

Why This Role Is Different

Most AI products are still designed like chat boxes and dashboards. [REDACTED] needs something better: a product language for delegating work, tracking progress, correcting behavior, understanding cost, trusting outputs, and collaborating with an AI employee inside the tools people already use every day.

You'll help define what good UX for AI employees looks like before the category has settled. That's the job.

How we work

Small team, high trust, low process. Decisions are made by owners, not committees. You will ship your first week. You will talk to users your first day.

We don't do alignment meetings or stakeholder syncs. We build things, see if they work, and iterate.

Why [REDACTED]

We're one of the fastest-growing companies in the world. The product works. The market is pulling.

This is a rare window: everyone here owns something real. Not a task. A surface of the company that customers depend on. That doesn't last forever. Right now, it's still true.

Compensation

Top-of-the-market salary and the kind of ownership that only exists at this stage.

The best work happens when you're in the room. This role is Munich or Warsaw, or remote in Europe, and we bring the whole team together in person a few times a year.

Benefits & Perks

Remote-friendly
Company retreats

Recommended Skills for this Position

Visual Design
Interaction Design
AI UX Design
Human-AI Interaction Design
Prototyping
Rapid Prototyping
Typography
Visual Hierarchy and Composition
Design Systems
Systems Thinking
Cross-Functional Collaboration
Iterative Design
Color Theory
Presentation Skills
Onboarding Experience Design
Error Message Design
User Research

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