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- Principal Product Designer - Xbox Sweden, Stockholm, Stockholm + 2 more
Principal Product Designer - Xbox Sweden, Stockholm, Stockholm + 2 more
About this role
Write and review front-end code that balances design excellence with accessibility, performance, security, and maintainability. Lead design quality reviews and take ownership of design ship-readiness approvals for your areas in partnership with Engineering and Product. Bring ideas to life. Develop interactive prototypes and proofs of concept to explore interaction models, test assumptions, evaluate feasibility, and inform product direction. Apply the appropriate level of fidelity for each scenario, distinguishing between exploratory code and production-ready solutions. Shape direction and drive delivery. Collaborate with Design, Research, Product, and Engineering to define problems, establish scope, and navigate dependencies and trade-offs. Communicate a compelling product vision, influence stakeholders, and deliver on shared commitments with autonomy and accountability. Build reusable systems and tools. Develop and improve components, interaction patterns, tools, and documentation to strengthen consistency and streamline design-to-code workflows across teams. Connect related initiatives and build on existing foundations to drive efficiency and scalability. Elevate design and engineering quality through thoughtful reviews, shared universal practices, and mentorship. Influence initiatives beyond your immediate product area while maintaining a hands-on approach to design and development. Master's Degree in Computer Science, Software Engineering, Graphic Design, Product Design, Visual Design, Human Computer Interaction, or related field AND relevant experience working in product or service design and/or shipping production code. A portfolio demonstrating hands-on design engineering contributions, design craft, and technical decision-making. Experience working with AI and large language models. Experience building games, developer tools, or tools for game creators or 3D. Experience contributing to or using an established design system. Experience with React, TypeScript, and supporting tools such as Jest, Storybook, and ESLint.
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