Level Designer/Level Artist (Unreal Engine 5)

Anywhere
Fully Remote
Posted 1 month ago

About this role

[REDACTED] is building an adventure action game inspired by titles like Uncharted and Tomb Raider. We're looking for a Level Designer who wants to shape cinematic, readable, and fun-to-play spaces from the very first greybox. You'll have real influence on moment-to-moment gameplay: player guidance, encounters, pacing, and interactive sequences—implemented directly in Unreal Engine 5.

What makes the role exciting:

  • Strong focus on playable greybox quality (fun early, polish later).
  • Hands-on ownership: layout + gameplay logic + pacing.
  • Level design that blends combat, traversal, set pieces, and environmental storytelling.

For which tasks (responsibilities)?

  • Level blockout / greybox production: design and build playable level geometry at prototype stage, validate metrics, navigation, readability, and flow — while ensuring the space is visually appealing even in greybox (strong composition, silhouettes, points of interest, clear landmarks).
  • Player guidance & cinematic staging: lead the player through the level using composition, shape language, lighting cues, and framing to support an adventure-action "cinematic" feel.
  • Gameplay scripting in Blueprints: implement level logic (triggers, enemy spawners, simple cutscene moments, interactive objects).
  • Balancing & pacing: tune encounter difficulty, resource placement, POIs, and tempo (combat/exploration rhythm).
  • Documentation & communication: create top-down maps, flow charts, walkthrough notes, and design descriptions for artists and programmers.

What kind of professional are we looking for?

  • Strong Unreal Engine 5 proficiency: ability to quickly build playable prototypes (BSP / Modeling Tools workflows).
  • **Blueprints knowledge:…

Benefits & Perks

Remote-friendly
Flexible hours
Paid parental leave

Recommended Skills for this Position

Game UX
Interaction Design
Visual Hierarchy and Composition
Human-Centered Design
Prototyping
Rapid Prototyping
Information Visualization
Storytelling for UX
Systems Thinking
Design Thinking
User Research
Presentation and Communication Skills for UX
Wireframing

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