Level Designer/Level Artist (Unreal Engine 5)
About this role
[REDACTED] is building an adventure action game inspired by titles like Uncharted and Tomb Raider. We're looking for a Level Designer who wants to shape cinematic, readable, and fun-to-play spaces from the very first greybox. You'll have real influence on moment-to-moment gameplay: player guidance, encounters, pacing, and interactive sequences—implemented directly in Unreal Engine 5.
What makes the role exciting:
- Strong focus on playable greybox quality (fun early, polish later).
- Hands-on ownership: layout + gameplay logic + pacing.
- Level design that blends combat, traversal, set pieces, and environmental storytelling.
For which tasks (responsibilities)?
- Level blockout / greybox production: design and build playable level geometry at prototype stage, validate metrics, navigation, readability, and flow — while ensuring the space is visually appealing even in greybox (strong composition, silhouettes, points of interest, clear landmarks).
- Player guidance & cinematic staging: lead the player through the level using composition, shape language, lighting cues, and framing to support an adventure-action "cinematic" feel.
- Gameplay scripting in Blueprints: implement level logic (triggers, enemy spawners, simple cutscene moments, interactive objects).
- Balancing & pacing: tune encounter difficulty, resource placement, POIs, and tempo (combat/exploration rhythm).
- Documentation & communication: create top-down maps, flow charts, walkthrough notes, and design descriptions for artists and programmers.
What kind of professional are we looking for?
- Strong Unreal Engine 5 proficiency: ability to quickly build playable prototypes (BSP / Modeling Tools workflows).
- **Blueprints knowledge:…
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