Level Designer

Armenia Β· Georgia Β· Poland Β· Serbia
Remote Within Region
Posted 4 days ago

About this role

πŸš€ We are [REDACTED] - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

πŸ” Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:

  • πŸ† #1 in the Cryptogram niche by downloads
  • ✏️ #3 in Word Games

We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?

Genres: Puzzle, Casual

Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality
  • Difficulty curve tuning across levels and within a single level
  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints
  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels
  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)
  • Assembly of level sets for A/B tests and test setup together with developers and the game designer
  • Automation of routine processes in the content pipelinel

What kind of professional are we looking for?

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games
  • Strong experience in difficulty curve tuning
  • Experience with A/B testing of levels and level sets
  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)
  • Experience with level editors or internal tools
  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background
  • Experience with procedurally generated levels

What are the conditions and bonuses?

For your success we offer:

  • 🌴 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • πŸ‘‰ Flexible Public Holidays policy
  • β€οΈβ€πŸ©Ή 100% Sick Leave compensation
  • πŸ’» Payment for wear and tear on equipment while using a personal computer
  • 🌐 Remote work

Apply

Benefits & Perks

Remote-friendly
Home office stipend
Paid sick leave
Paid time off
Flexible public holidays

Recommended Skills for this Position

Design Metrics and KPIs
Data-Driven Design
Quantitative Research Methods
Iterative Design
Cross-Functional Collaboration
Game UX

Get Hired

Unlock Job Details and Apply

Already a member? Log in

Learn to Land This Job

IxDF AI analyzes your profile, identifies skill gaps, and recommends the exact courses and Master Classes that move you closer to this role.

No guesswork. Just a clear path forward.

Your profile analyzed by IxDF

IxDF Job Matching

You want serious job offers? Hiring managers feel the same: they're searching for serious candidates, not just another LinkedIn profile.

Your IxDF public profile shows verifiable evidence of your skills, learning, and commitment. It's a powerful differentiator to help you stand out.

The more you build your IxDF profile, the more job offers you can attract.

IxDF Job Matching

IxDF Job Matching is OFF

Privacy Settings

By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Find a Job That Fits Your Skills

IxDF Job Matching uses your completed courses to match you to the right jobs. Complete your first course to get started.

Something Wrong With This Job Post?

Select report reason
This job post is outdated
This job post is a duplicate
This job post is not related to design
This job post is already filled
It's my job posting and I'd like you to take it down (or DMCA request)
Other
Optional
Optional