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Level Designer
About this role
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๐ Description
- Take ownership of gameplay spaces and create engaging, immersive player experiences
- Design and build levels for action, RPG, co-op, or first-person games
- Create playable greyboxes/blockouts and transition them into final production content
- Build modular levels supporting procedural generation and replayability
- Assemble levels, greybox spaces, implement gameplay, and iterate in Unreal Engine 5
- Design player flow, combat spaces, exploration, encounters, navigation, sightlines, pacing, and player guidance
- Build large landmark or destination-style spaces as key player objectives and points of interest
- Collaborate with Level Art, Environment Art, Design, and Production teams
- Work within established gameplay rules, metrics, production guidelines, and multidisciplinary production pipelines
- Incorporate feedback quickly and maintain production quality standards
๐ฏ Requirements
- Strong speaking skills and proactive communication in English; only CVs/resumes in English will be considered
- European time-zone coverage/embedded in Sweden time zone is essential
- Experienced Level Designer capable of taking ownership of a gameplay space
- Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design
- Ability to work within established gameplay rules, metrics, and production guidelines
- Experience creating modular levels supporting procedural generation and replayability
- Collaboration experience with Level Art, Environment Art, Design, and Production teams
- Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration
- Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards
- Experience building large landmark or destination-style spaces serving as key player objectives and points of interest
- Previous experience designing and building levels for action, RPG, co-op, or first-person games
- Proven track record creating playable greyboxes/blockouts transitioning into final production content
- Experience working with modular kits and level-building systems
- Understanding of procedural content generation workflows and randomized gameplay experiences
- Knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance
- Proficiency with Unreal Engine, ideally Unreal Engine 5
- Experience working within multidisciplinary development teams and established production pipelines
- Shipped title experience or substantial production experience on PC/console game projects strongly preferred
- Nice to have: co-op multiplayer game development
- Nice to have: dark fantasy, RPG, or dungeon/environment-focused level design
- Nice to have: repeatable-run and live-service replayability content design
- Nice to have: performance considerations and gameplay-driven environment construction
๐๏ธ Benefits
- Competitive Salary
- Dynamic, multicultural and fun environment
- Working for the world's leading provider of game services
- Regular progression opportunities to ensure employees flourish
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