Level Designer

Anywhere
Fully Remote
Posted 2 weeks ago

About this role

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๐Ÿ“‹ Description

  • Take ownership of gameplay spaces and create engaging, immersive player experiences
  • Design and build levels for action, RPG, co-op, or first-person games
  • Create playable greyboxes/blockouts and transition them into final production content
  • Build modular levels supporting procedural generation and replayability
  • Assemble levels, greybox spaces, implement gameplay, and iterate in Unreal Engine 5
  • Design player flow, combat spaces, exploration, encounters, navigation, sightlines, pacing, and player guidance
  • Build large landmark or destination-style spaces as key player objectives and points of interest
  • Collaborate with Level Art, Environment Art, Design, and Production teams
  • Work within established gameplay rules, metrics, production guidelines, and multidisciplinary production pipelines
  • Incorporate feedback quickly and maintain production quality standards

๐ŸŽฏ Requirements

  • Strong speaking skills and proactive communication in English; only CVs/resumes in English will be considered
  • European time-zone coverage/embedded in Sweden time zone is essential
  • Experienced Level Designer capable of taking ownership of a gameplay space
  • Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design
  • Ability to work within established gameplay rules, metrics, and production guidelines
  • Experience creating modular levels supporting procedural generation and replayability
  • Collaboration experience with Level Art, Environment Art, Design, and Production teams
  • Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration
  • Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards
  • Experience building large landmark or destination-style spaces serving as key player objectives and points of interest
  • Previous experience designing and building levels for action, RPG, co-op, or first-person games
  • Proven track record creating playable greyboxes/blockouts transitioning into final production content
  • Experience working with modular kits and level-building systems
  • Understanding of procedural content generation workflows and randomized gameplay experiences
  • Knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance
  • Proficiency with Unreal Engine, ideally Unreal Engine 5
  • Experience working within multidisciplinary development teams and established production pipelines
  • Shipped title experience or substantial production experience on PC/console game projects strongly preferred
  • Nice to have: co-op multiplayer game development
  • Nice to have: dark fantasy, RPG, or dungeon/environment-focused level design
  • Nice to have: repeatable-run and live-service replayability content design
  • Nice to have: performance considerations and gameplay-driven environment construction

๐Ÿ–๏ธ Benefits

  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • Working for the world's leading provider of game services
  • Regular progression opportunities to ensure employees flourish

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Benefits & Perks

Career progression opportunities

Recommended Skills for this Position

Cross-Functional Collaboration
Iterative Design
Prototyping
Game UX
Design Communication

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