Lead UX/UI Designer

Location TBD
Remote Within Region
Posted 1 month ago

About this role

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๐Ÿ“‹ Description

  • Own the user interface and player experience of Heptic Arena across PC and console
  • Report to the Creative Director and set the UI vision, standards and direction for the game
  • Design screens, build assets and work in engine day to day
  • Define and maintain the game's UX/UI visual language and design system
  • Lead UI/UX across the full player journey, including front end, HUD, menus, progression, store, social features and onboarding
  • Propose, concept, design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets from early concept through polish
  • Collaborate with Game Design and Engineering on implementation in Unreal Engine
  • Resolve UX trade-offs and technical constraints early
  • Use playtest feedback, analytics and A/B testing to identify UX problems and iterate on solutions
  • Mentor junior designers and freelancers through design reviews, feedback and clear briefs
  • Estimate, plan and prioritize UX/UI work with Production
  • Execute and control development and create and distribute UX/UI tasks in Jira
  • Own UX/UI documentation in Confluence as the team's single source of truth
  • Establish review and QA processes to ensure implemented UI meets quality, consistency and accessibility standards
  • Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience

๐ŸŽฏ Requirements

  • 5+ years of experience in game UI/UX design
  • At least one shipped PC or console title
  • Strong portfolio of PC/console game UI work, excluding mobile
  • Deep knowledge of UI design principles, information hierarchy and usability for real-time, action-heavy games
  • Hands-on experience implementing UI in Unreal Engine; UMG/Common UI preferred
  • Expert use of Figma, Miro, Axure, Adobe XD or similar tools
  • Experience building and maintaining a UI design system or style guide
  • Proven ability to guide and mentor other designers and provide clear, constructive feedback
  • Strong communication and documentation skills
  • Confidence presenting and defending design decisions to stakeholders
  • Comfortable with Jira, Confluence and Google Workspace
  • Self-driven and organized, able to thrive in a remote, self-managing team
  • Based in or near the Central European time zone (CET ยฑ 2 hours)
  • Nice to have: experience with UI animation and motion design, such as After Effects, Rive or in-engine animation
  • Nice to have: experience with multiplayer, live-service or competitive shooter UI
  • Nice to have: knowledge of console platform UI guidelines
  • Nice to have: familiarity with accessibility standards for games
  • Nice to have: experience running or analysing usability tests

๐Ÿ–๏ธ Benefits

  • Remote work across Europe
  • Self-managing, flexible remote team culture
  • Mentorship and collaboration with a cross-disciplinary team
  • Opportunity to work on Heptic Arena, a PC and console PvPvE arena shooter
  • Work with closed playtests and contribute toward Early Access
  • Global team built on talent and communication

Apply Now

Benefits & Perks

Remote-friendly
Mentorship opportunities

Recommended Skills for this Position

Game UX
Game UI Design Patterns
Interaction Design
UI Design Patterns
Design Systems
UX Strategy
Visual Design
Information Architecture
Visual Hierarchy and Composition
Prototyping
Wireframing
Onboarding Experience Design
Playtesting for Games
Game User Research
Usability Testing
User Research
Iterative Design
Data-Driven Design
Quantitative Research Methods
Accessibility Design
Cross-Functional Collaboration
Designer-Developer Handoff
Stakeholder Communication and Influence
Design Communication
Design Management
Feature Prioritization
User-Centered Design
Presentation Skills

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