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Lead UX/UI Designer
About this role
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๐ Description
- Own the user interface and player experience of Heptic Arena across PC and console
- Report to the Creative Director and set the UI vision, standards and direction for the game
- Design screens, build assets and work in engine day to day
- Define and maintain the game's UX/UI visual language and design system
- Lead UI/UX across the full player journey, including front end, HUD, menus, progression, store, social features and onboarding
- Propose, concept, design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets from early concept through polish
- Collaborate with Game Design and Engineering on implementation in Unreal Engine
- Resolve UX trade-offs and technical constraints early
- Use playtest feedback, analytics and A/B testing to identify UX problems and iterate on solutions
- Mentor junior designers and freelancers through design reviews, feedback and clear briefs
- Estimate, plan and prioritize UX/UI work with Production
- Execute and control development and create and distribute UX/UI tasks in Jira
- Own UX/UI documentation in Confluence as the team's single source of truth
- Establish review and QA processes to ensure implemented UI meets quality, consistency and accessibility standards
- Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience
๐ฏ Requirements
- 5+ years of experience in game UI/UX design
- At least one shipped PC or console title
- Strong portfolio of PC/console game UI work, excluding mobile
- Deep knowledge of UI design principles, information hierarchy and usability for real-time, action-heavy games
- Hands-on experience implementing UI in Unreal Engine; UMG/Common UI preferred
- Expert use of Figma, Miro, Axure, Adobe XD or similar tools
- Experience building and maintaining a UI design system or style guide
- Proven ability to guide and mentor other designers and provide clear, constructive feedback
- Strong communication and documentation skills
- Confidence presenting and defending design decisions to stakeholders
- Comfortable with Jira, Confluence and Google Workspace
- Self-driven and organized, able to thrive in a remote, self-managing team
- Based in or near the Central European time zone (CET ยฑ 2 hours)
- Nice to have: experience with UI animation and motion design, such as After Effects, Rive or in-engine animation
- Nice to have: experience with multiplayer, live-service or competitive shooter UI
- Nice to have: knowledge of console platform UI guidelines
- Nice to have: familiarity with accessibility standards for games
- Nice to have: experience running or analysing usability tests
๐๏ธ Benefits
- Remote work across Europe
- Self-managing, flexible remote team culture
- Mentorship and collaboration with a cross-disciplinary team
- Opportunity to work on Heptic Arena, a PC and console PvPvE arena shooter
- Work with closed playtests and contribute toward Early Access
- Global team built on talent and communication
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