Lead UI/UX Designer – Mobile, Casual F2P Games

Anywhere
Fully Remote
Posted 3 weeks ago

About this role

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📋 Description

  • Own overall UX quality and UI/UX discipline across the game.
  • Translate game and product concepts into user journeys, flows, wireframes, and interactive prototypes.
  • Resolve interaction and usability questions before features move into Art and Engineering.
  • Rapidly prototype and compare UX solutions.
  • Own information architecture, navigation, screen hierarchy, interaction patterns, usability, and player comprehension.
  • Design experiences for gameplay, progression, onboarding, rewards, LiveOps, social features, and monetization.
  • Identify UX problems through design reviews, prototypes, and playable builds.
  • Follow features through implementation and work with Engineering to preserve design intent.
  • Improve the Game Design → UX → Art → Engineering workflow.
  • Establish reusable UX patterns, UI components, interaction standards, and documentation.
  • Mentor and work alongside another UI/UX Designer while remaining directly involved in execution.
  • Partner with the Art Director to define and evolve the visual language of the UI.

🎯 Requirements

  • Senior or Lead-level experience designing UI/UX for shipped games.
  • Strong shipped experience with mobile Free-to-Play games, ideally casual or mass-market titles.
  • Portfolio demonstrating UX thinking and finished game experiences.
  • Ability to turn complex game systems into simple, intuitive player experiences.
  • Understanding of mobile interaction design, information architecture, hierarchy, readability, feedback, and usability.
  • Experience designing F2P systems such as progression, rewards, FTUE, events, LiveOps, and monetization.
  • Strong wireframing and interactive prototyping skills.
  • Strong proficiency with [REDACTED] or equivalent modern product-design tools.
  • Strong UI design fundamentals and ability to work beyond low-fidelity UX.
  • Strong product judgment and proactive approach to solving experience problems.
  • Experience mentoring or providing design direction to other UI/UX Designers.
  • Experience collaborating with Game Designers, Artists, Engineers, Product Managers, and Producers.
  • Familiarity with [REDACTED]-based game production is highly valuable.
  • Comfort using AI-assisted or rapid-prototyping tools is a plus.
  • A strong portfolio is essential.
  • Portfolio should demonstrate shipped mobile and F2P game experiences, user flows, wireframes, interactive prototypes, UX-to-final-UI evolution, gameplay/onboarding/progression/rewards/LiveOps/monetization UX, usability problem-solving, and individual contribution.
  • Case studies showing the solution process are especially valuable.

🏖️ Benefits

  • Own the UX of a flagship mobile game based on a globally recognized entertainment IP.
  • Significant influence over the product while it is still actively being shaped.
  • Work in a lean team where UI/UX is central to the game experience.
  • Establish UX processes, standards, and design systems guiding the project.
  • Experiment with rapid prototyping and AI-assisted workflows.
  • 100% remote, flexible work with a small, experienced team.
  • Market-competitive compensation
  • Paid Time Off
  • Performance Bonus
  • Annual Performance Reviews

Apply Now

Benefits & Perks

Remote-friendly
Flexible hours
Paid time off
Performance bonus

Recommended Skills for this Position

Game UX
Mobile UI Design
Mobile UX Design
Game UI Design Patterns
Interaction Design
Information Architecture
UX Strategy
Wireframing
Prototyping
Rapid Prototyping
UI Design Patterns
Design Systems
Onboarding Experience Design
Visual Hierarchy and Composition
Visual Design
Iterative Design
Journey Mapping
Designer-Developer Handoff
Cross-Functional Collaboration
AI-Assisted Design Workflow
Design Management
Usability Testing

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