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- Lead UI/UX Designer – Mobile, Casual F2P Games
Lead UI/UX Designer – Mobile, Casual F2P Games
About this role
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📋 Description
- Own overall UX quality and UI/UX discipline across the game.
- Translate game and product concepts into user journeys, flows, wireframes, and interactive prototypes.
- Resolve interaction and usability questions before features move into Art and Engineering.
- Rapidly prototype and compare UX solutions.
- Own information architecture, navigation, screen hierarchy, interaction patterns, usability, and player comprehension.
- Design experiences for gameplay, progression, onboarding, rewards, LiveOps, social features, and monetization.
- Identify UX problems through design reviews, prototypes, and playable builds.
- Follow features through implementation and work with Engineering to preserve design intent.
- Improve the Game Design → UX → Art → Engineering workflow.
- Establish reusable UX patterns, UI components, interaction standards, and documentation.
- Mentor and work alongside another UI/UX Designer while remaining directly involved in execution.
- Partner with the Art Director to define and evolve the visual language of the UI.
🎯 Requirements
- Senior or Lead-level experience designing UI/UX for shipped games.
- Strong shipped experience with mobile Free-to-Play games, ideally casual or mass-market titles.
- Portfolio demonstrating UX thinking and finished game experiences.
- Ability to turn complex game systems into simple, intuitive player experiences.
- Understanding of mobile interaction design, information architecture, hierarchy, readability, feedback, and usability.
- Experience designing F2P systems such as progression, rewards, FTUE, events, LiveOps, and monetization.
- Strong wireframing and interactive prototyping skills.
- Strong proficiency with [REDACTED] or equivalent modern product-design tools.
- Strong UI design fundamentals and ability to work beyond low-fidelity UX.
- Strong product judgment and proactive approach to solving experience problems.
- Experience mentoring or providing design direction to other UI/UX Designers.
- Experience collaborating with Game Designers, Artists, Engineers, Product Managers, and Producers.
- Familiarity with [REDACTED]-based game production is highly valuable.
- Comfort using AI-assisted or rapid-prototyping tools is a plus.
- A strong portfolio is essential.
- Portfolio should demonstrate shipped mobile and F2P game experiences, user flows, wireframes, interactive prototypes, UX-to-final-UI evolution, gameplay/onboarding/progression/rewards/LiveOps/monetization UX, usability problem-solving, and individual contribution.
- Case studies showing the solution process are especially valuable.
🏖️ Benefits
- Own the UX of a flagship mobile game based on a globally recognized entertainment IP.
- Significant influence over the product while it is still actively being shaped.
- Work in a lean team where UI/UX is central to the game experience.
- Establish UX processes, standards, and design systems guiding the project.
- Experiment with rapid prototyping and AI-assisted workflows.
- 100% remote, flexible work with a small, experienced team.
- Market-competitive compensation
- Paid Time Off
- Performance Bonus
- Annual Performance Reviews
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