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- Game Level Designer – Live Operations
Game Level Designer – Live Operations
About this role
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📋 Description
- Design and implement new game systems, features, mechanics, levels, and content for existing hybrid-casual games
- Create, maintain, and optimize levels, missions, challenges, and gameplay experiences for live players
- Define and improve level progression, sequencing, pacing, difficulty curves, and player journeys
- Analyze level performance, completion rates, fail rates, retries, churn points, and progression behavior
- Design and improve LiveOps events, challenges, competitions, missions, rewards, and engagement-driven experiences
- Balance levels using player behavior, data, playtests, and community feedback
- Design and optimize progression systems, rewards, game economy, monetization, and F2P systems
- Identify opportunities for new mechanics, level elements, obstacles, boosters, and gameplay variations
- Analyze game KPIs, player behavior, funnels, A/B tests, and economy data
- Work with Product Owners and Data Analysts to define hypotheses, prioritize opportunities, evaluate performance, and improve KPIs
- Collaborate with developers, artists, and other disciplines to deliver features, levels, and LiveOps content
- Create and maintain design documentation, level layouts, progression plans, flows, balancing sheets, and economy models
- Research competitors, market trends, LiveOps strategies, and emerging design techniques
- Use AI tools for level creation, ideation, balancing, economy modeling, testing, research, and data analysis
- Contribute creative ideas and design leadership within an agile, multidisciplinary team
🎯 Requirements
- Proven game and level-design experience in a mobile F2P studio or gaming company
- Experience ideally in casual, hybrid-casual, or puzzle games
- Strong hands-on level-design experience, including level creation, balancing, pacing, difficulty tuning, and progression
- Experience designing or improving game systems, mechanics, features, and content for live games
- Strong understanding of player motivation, progression, difficulty curves, balancing, pacing, and reward structures
- Strong F2P mindset and understanding of LiveOps, game economy, monetization, and player engagement
- Experience using KPIs, analytics, spreadsheets, playtests, and player data for design and balancing decisions
- Ability to translate player-journey problems, data, and behavior into concrete design improvements
- Experience with level editors, game engines, spreadsheets, or content-creation and balancing tools
- Strong analytical and problem-solving skills combined with creativity and player empathy
- Excellent written and verbal communication skills in English
- Broad knowledge of casual and hybrid-casual mobile games and current market trends
- Curiosity and willingness to experiment with AI tools and emerging technologies
- Advantage: 3+ years of experience specifically working on hybrid-casual, casual, or puzzle games
- Advantage: Experience designing and maintaining a large volume of levels for a successful live mobile game
- Advantage: Experience optimizing difficulty curves and level progression using player data
- Advantage: Experience designing LiveOps events and event content
- Advantage: Strong experience with F2P economy and monetization design
- Advantage: Experience working on games with large, established player communities
- Advantage: Proficiency in Unity 3D or custom level editors
- Advantage: Experience using AI tools for level generation, balancing, testing, game design, or data analysis
🏖️ Benefits
- Annual team trip
- Global holiday celebrations and presents
- Birthday presents
- Job anniversary presents
- Remote work flexibility
- Support from an experienced People team for integration and career journey
- AI Lead team dedicated to teaching, training, and helping employees use AI smartly
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