Game Level Designer – Hybrid Casual, New Games

Anywhere
Fully Remote
Posted 1 month ago

About this role

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📋 Description

  • Design, build, implement, test, and iterate engaging levels for new hybrid-casual mobile games
  • Define level structure, sequencing, pacing, difficulty curves, and progression
  • Create levels that introduce mechanics clearly and develop them into deeper, more challenging experiences
  • Balance challenge, variety, accessibility, and satisfaction across the player journey
  • Work with internal level editors, Unity, spreadsheets, and other design tools to create and maintain game content
  • Analyze level performance using completion rates, fail rates, retries, churn points, session behavior, and player progression
  • Identify problematic levels and improve them using data, playtests, and player behavior
  • Collaborate with Game Designers, Product Owners, developers, artists, and Data Analysts during prototype development and testing
  • Contribute ideas for mechanics, obstacles, level elements, boosters, challenges, and gameplay variations
  • Help establish scalable level-design principles, difficulty frameworks, and content pipelines for new games
  • Research competing games and market trends
  • Create and maintain level-design documentation, layouts, balancing sheets, and progression plans
  • Use AI tools for level ideation, variation generation, balancing, testing, and analysis

🎯 Requirements

  • 3+ years of experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games
  • Strong hands-on level-design experience and ability to create engaging levels at scale
  • Strong understanding of pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression
  • Experience balancing and tuning levels based on playtests, player behavior, and performance data
  • Ability to understand level KPIs and translate data into concrete design improvements
  • Strong analytical skills and attention to detail
  • Strong player empathy and understanding of different player segments’ experience of difficulty and progression
  • Ability to work with level editors, spreadsheets, game engines, or similar content-creation tools
  • Excellent written and verbal communication skills in English
  • Strong knowledge of casual and hybrid-casual mobile games and current market trends
  • Curiosity and willingness to experiment with AI tools and emerging technologies
  • Advantage: 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games
  • Advantage: Experience designing levels for successful mobile F2P titles
  • Advantage: Experience building level progression from prototype or soft launch onward
  • Advantage: Experience with puzzle mechanics and large-scale level pipelines
  • Advantage: Proficiency in Unity 3D
  • Advantage: Experience creating or working with custom level editors
  • Advantage: Experience using analytics to optimize difficulty curves and level performance
  • Advantage: Experience using AI tools for level generation, balancing, testing, or analysis

🏖️ Benefits

  • Annual team trip
  • Global holiday celebrations and presents
  • Birthday and job anniversary presents
  • Flexibility of a remote position
  • Support from an experienced People team from the first day
  • AI teaching, training, and support from the AI Lead team

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Benefits & Perks

Remote-friendly
Company retreats
AI training and support
Global holiday celebrations and gifts
Birthday and job anniversary gifts

Recommended Skills for this Position

Game UX
Playtesting for Games
Data-Driven Design
Design Metrics and KPIs
Iterative Design
Prototyping
AI-Assisted Design Workflow
Onboarding Experience Design
Game User Research
Learnability Design
Accessibility Design
Cross-Functional Collaboration
Quantitative Research Methods
Design Communication
Ideation Techniques
User-Centered Design

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