Game Designer (Remote)

Anywhere
Fully Remote
Posted 3 weeks ago

About this role

At [REDACTED], we create mobile hypercasual and casual titles that are simple to pick up and deeply satisfying to master. We care about clarity, pacing, and that crisp game feel that makes every tap delightful—without overcomplicating the experience.

The Opportunity

We're looking for a Game Designer who can define what the game is: what the player does, where things live on screen, how sessions flow, how difficulty ramps, and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable, juicy, mobile-first play from concept to soft launch and beyond.

Tasks

What You'll Do

  • Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation.
  • Own moment-to-moment feel (design-side): specify timing, feedback layers (FX/SFX/haptics), hitstop/anticipation usage, and readability rules.
  • Design flows & onboarding (FTUE): map session structure, difficulty curves, level progression, and retention beats (D1/D7).
  • Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against.
  • Place & pace content: define level archetypes, obstacles/hazards, spawn logic, rewards, and meta-progression (where applicable).
  • Run playtests: plan tests, collect qualitative notes and simple metrics; translate insights into actionable changes.
  • Collaborate cross-functionally: partner with Product, Art, Audio, and Engineering to ensure designs ship as intended and feel great on device.

Requirements

What We're Looking For

  • Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
  • Sharp sense for clarity, pacing, and player feedback (anticipation, squash…

Benefits & Perks

Remote-friendly
Flexible hours

Recommended Skills for this Position

Game UX
Interaction Design
Mobile UX Design
Onboarding Experience Design
Usability Testing
Data-Driven Design
Design Metrics and KPIs
Wireframing
Journey Mapping
Qualitative Research Methods
Quantitative Research Methods
Learnability Design
User-Centered Design
Sound Design for UX
Stakeholder Communication and Influence
Remote and In-Person UX Work

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