Game Designer

Anywhere
Fully Remote
Posted 1 month ago

About this role

[REDACTED] is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year.

We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with [REDACTED] and [REDACTED] for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back.

You will…

  • Lead game design in a small cross-functional team building an educational game for kids.
  • Design core loops and moment-to-moment gameplay that are fun first and teach along the way.
  • Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics.
  • Design onboarding and first sessions that hook players and drive early retention.
  • Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing.
  • Plan live-ops: seasons, events, recurring loops and a sustainable content cadence.
  • Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth.
  • Define success metrics before launch, predict feature impact, and read the results with the PM and analysts.
  • Work with the Product Manager on the roadmap and propose features that target specific metrics.
  • Make sure educational goals are met through gameplay by collaborating with academic experts.
  • Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping.
  • Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements.

Requirements

Must have

  • 3+ years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement and onboarding.
  • Hands-on economy design experience: currency sources and sinks, reward curves and balancing.
  • Ability to write GDDs, product specs and flows independently at build-ready detail.
  • Analytics fluency: you know the core F2P metrics, can form hypotheses about a feature's impact, and can read the data after launch.
  • Excellent English (B2+ minimum), as all meetings and documentation are in English.

Strong advantage

  • Live-ops experience: seasons, events, recurring loops and content cadence.
  • Experience with EdTech or kids' products.
  • AI fluency: strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping.

Join us…

  • High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech.
  • The chance to create holistic game experiences and significant features from scratch.
  • Internal playtesting and UX research support to back your decisions.
  • A product with proven market success and a global user base.
  • Tangible impact: games that positively influence children's lives worldwide.

If you're a creative, data-driven game designer who knows how to make things fun, and you're excited about educational games, we'd love to hear from you!

We offer…

  • Competitive remuneration
  • Remote work
  • Unlimited holidays
  • Bonuses and stock options

Originally posted on [REDACTED]

Benefits & Perks

Remote-friendly
Unlimited PTO
Annual bonus
Stock options

Recommended Skills for this Position

Game UX
Gamification
Playtesting for Games
Game User Research
Onboarding Experience Design
Data-Driven Design
Design Metrics and KPIs
Behavioral Design
Mobile UX Design
Prototyping
Rapid Prototyping
Prompt Engineering
AI-Assisted Design Workflow
Cross-Functional Collaboration
Iterative Design
Feature Prioritization
Interaction Design
Design Communication
Designer-Developer Handoff
Usability Testing

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