Game Designer - Missions and Levels

Canada
Full-Time
Part-Time
Freelance
Remote Within Region
Posted 3 weeks ago

About this role

Company Description: [REDACTED] is an Indie team of experienced AAA video game developers united by a passion for creating story-rich games that blend atmospheric design, compelling narratives, and immersive gameplay. With an aversion to generative artificial intelligence (AI), team members work closely together to build original IPs that highlight character-driven, player-choice reactive games with uniquely Canadian twists. Applicants can expect a highly collaborative, creative culture that values thoughtful design, experimentation, cross-discipline cohesion and high levels of communication.

Role Description: The Game Designer – Missions and Levels, is a full-time/part-time, remote role for a six month contract inside of Canada. Must be legally able to work in Canada.

Responsibilities:

  • Designing missions, levels, and moment-to-moment player experiences that support narrative and gameplay goals.
  • Building and iterating level layouts, defining mission objectives and scripting events, collaborating with writers, artists, system designers and programmers.
  • Align design with story, visuals and the product's direction.
  • Playtesting content to identify improvements and provide clear feedback to the team.
  • Document systems and mission structures in clear, organized formats.
  • Help maintain consistency of game balance and player experience across platforms.

Qualifications:

  • 3+ years of experience as a Designer in the video game industry.
  • Canadian based and able to legally work in Canada.
  • Strong Game Design skills, including missions, progression, and systems.
  • Level Design experience in creating layouts, encounter spaces, and pacing that support narrative and gameplay.
  • Game Development experience working with Unreal Engine 5 and collaborating in cross-disciplinary teams.
  • A deep, mechanical understanding of survival horror games. You know why limited inventory space creates tension, how scarcity drives player choices, and how to unnerve players without relying purely on combat.
  • Ability to create clear design documentation and communicate ideas effectively to both technical and non-technical team members.
  • Comfort with iterative design, playtesting, and using feedback and metrics to refine levels and missions.
  • Strong problem‑solving skills, attention to detail, and the ability to manage multiple tasks and deadlines.

Company Description: [REDACTED] is an Indie team of experienced AAA video game developers united by a passion for creating story-rich games that blend atmospheric design, compelling narratives, and immersive gameplay. With an aversion to generative artificial intelligence (AI), team members work closely together to build original IPs that highlight character-driven, player-choice reactive games with uniquely Canadian twists. Applicants can expect a highly collaborative, creative culture that values thoughtful design, experimentation, cross-discipline cohesion and high levels of communication.

Role Description: The Game Designer – Missions and Levels, is a full-time/part-time, remote role for a six month contract inside of Canada. Must be legally able to work in Canada.

Responsibilities:

  • Designing missions, levels, and moment-to-moment player experiences that support narrative and gameplay goals.
  • Building and iterating level layouts, defining mission objectives and scripting events, collaborating with writers, artists, system designers and programmers.
  • Align design with story, visuals and the product's direction.
  • Playtesting content to identify improvements and provide clear feedback to the team.
  • Document systems and mission structures in clear, organized formats.
  • Help maintain consistency of game balance and player experience across platforms.

Qualifications:

  • 3+ years of experience as a Designer in the video game industry.
  • Canadian based and able to legally work in Canada.
  • Strong Game Design skills, including missions, progression, and systems.
  • Level Design experience in creating layouts, encounter spaces, and pacing that support narrative and gameplay.
  • Game Development experience working with Unreal Engine 5 and collaborating in cross-disciplinary teams.
  • A deep, mechanical understanding of survival horror games. You know why limited inventory space creates tension, how scarcity drives player choices, and how to unnerve players without relying purely on combat.
  • Ability to create clear design documentation and communicate ideas effectively to both technical and non-technical team members.
  • Comfort with iterative design, playtesting, and using feedback and metrics to refine levels and missions.
  • Strong problem‑solving skills, attention to detail, and the ability to manage multiple tasks and deadlines.

Nice to have:

  • Previous experience in narrative or mission-based games, and familiarity with drama or mystery genres.
  • Able to provide a video portfolio exhibiting relevant design skills.
  • Relevant post-secondary education in game design, computer science, interactive media, or equivalent professional experience will be considered.
  • A proactive, collaborative attitude with the ability to wear multiple hats and self-manage amid evolving project constraints.
  • Strong communication skills. Professional fluency in English is highly preferred.

We believe in the power of human connection. At [REDACTED], we do not use artificial intelligence (AI) to screen, assess, or select candidates. All applications are reviewed by human reviewers. We are an equal opportunity employer and we welcome applications from all qualified individuals, including those from underrepresented communities. While we may not be able to respond to every application, we will connect directly with candidates moving forward in the process.

Requirements added by the job poster

  • Authorized to work in Canada
  • 2+ years of work experience with Video Game Design

Benefits & Perks

Remote-friendly

Recommended Skills for this Position

Playtesting for Games
Iterative Design
Cross-Functional Collaboration
Design Communication
Storytelling
Game UX
Data-Driven Design
Design for Thought and Emotion

Get Hired

Unlock Job Details and Apply

Already a member? Log in

Learn to Land This Job

IxDF AI analyzes your profile, identifies skill gaps, and recommends the exact courses and Master Classes that move you closer to this role.

No guesswork. Just a clear path forward.

Your profile analyzed by IxDF

IxDF Job Matching

You want serious job offers? Hiring managers feel the same: they're searching for serious candidates, not just another LinkedIn profile.

Your IxDF public profile shows verifiable evidence of your skills, learning, and commitment. It's a powerful differentiator to help you stand out.

The more you build your IxDF profile, the more job offers you can attract.

IxDF Job Matching

IxDF Job Matching is OFF

Privacy Settings

By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Find a Job That Fits Your Skills

IxDF Job Matching uses your completed courses to match you to the right jobs. Complete your first course to get started.

Something Wrong With This Job Post?

Select report reason
This job post is outdated
This job post is a duplicate
This job post is not related to design
This job post is already filled
It's my job posting and I'd like you to take it down (or DMCA request)
Other
Optional
Optional