Creative Services Designer, Playables

United States · India · United Kingdom · Canada · Germany · Brazil
Freelance
Remote Within Region
Posted 1 month ago

About this role

Job Description

Title: Technical Game Designer/ Unity Game Designer
Client Title : Creative Services Designer, Playables
Location: Remote, US
Contract Duration: 6-months
Pay Rate: $46/hr on W2

What We Do/Project

Mobile Publishing is seeking a Creative Services Designer, Playables, with a strong eye for visual design, 3D modelling skills, and experience designing action-oriented playable ads. You have proven experience in layout, level design, 3D, and articulating playable ad's bold beats. Playable Ads are interactive mini games that are used to engage and attract new users to download and play our games.

As a level designer you will assist with level design and asset creation for playable ads as well as testing and gaining insights based on how the playable performed.

Your role will be to deliver designs to the team through collaboration and communication with artists, engineers, producers and other key stakeholders. This role is ideal for someone who thrives in a fast paced, hybrid space, where design ownership extends into Unity implementation.

Job Responsibilities

  • This role reports directly to the Creative Director of the Creative Services team within Mobile Game Publishing.
  • Rapidly design and create mockups of mini-game and playable concepts that the team will implement and test with UA.
  • Support 3D modeling needs including rigging, topology cleanup, and asset optimization
  • Communicate, collaborate and give feedback to the creative team on implementation targets of creative playable outputs.
  • Think critically, demonstrate empathy, and create recommendations for player interactions and desired themes for future playables.
  • Seek reviews from stakeholders, peers, and UA to rapidly iterate upon designs, making decisions informed by feedback and user data.
  • Work closely with PMM and CS Creative Director to create playable campaigns.
  • Utilize AI tools to rapidly inform new playable concepts, iterations and leverage AI to streamline the playable creation process.

Must Have Skills / Requirements

  1. Knowledge of Unity, Unreal, or HTML games
    1. 3+ years.
  2. Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
    1. 3+ years.
  3. Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
    1. 3+ years.

Nice to Have Skills / Preferred Requirements

  1. Knowledge of Game of Thrones or House of The Dragon.
  2. Knowledge of 4x Strategy Games
  3. Mobile gaming industry experience.

Soft Skills:

  1. Strong communication skills including oral, visual and written.
  2. Understanding of current mobile market in the midcore/hybrid casual space

Technology Requirements:

  1. A portfolio demonstrating knowledge of level design, preferably in a playable ad or casual game format, 3D modeling skills.
  2. Understanding of UA mini-games and playable ads.
  3. Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
  4. Experience with the casual game spaces or hyper casual games
  5. Understanding of art layout, UI, game pacing/level design
  6. Knowledge of Unity, Unreal, or HTML games
  7. Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
  8. Familiarity with emerging AI-assisted creative tools or an interest in learning how to incorporate them into art workflows

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Salary Range

46 - 46 USD hourly

Benefits & Perks

Remote-friendly

Recommended Skills for this Position

Game UX
Visual Design
AI-Assisted Design Workflow
Interaction Design
Prototyping
Rapid Prototyping
Playtesting for Games
Iterative Design
Game UI Design Patterns
Mobile UI Design
Data-Driven Design
Game User Research
Cross-Functional Collaboration
Stakeholder Communication and Influence
Design Communication
Visual Hierarchy and Composition

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