3D environment AR/VR UX Designer

Anywhere
Fully Remote
Posted 1 month ago

About this role

Job Description

Location: 100% Remote Duration: 6 months contract

Job Description:

  • We are seeking a 3D environment AR/VR UX Designer with strong Figma proficiency and a passion for 3D environments, mapping, and emerging AR/VR technologies. In this role, you will define and execute the visual styling for landmarks across 2D, 2.5D, and 3D configurations—helping shape the look and feel of the next generation of immersive map experiences. This is a highly visual, production-oriented design role focused on creating polished, executive-ready mockups and concept illustrations that represent the future of navigation and spatial visualization.

Responsibilities:

  • Develop and implement final visual styling for landmarks in 2D, 2.5D, and 3D environments across multiple device and display configurations.
  • Create high-fidelity mockups, comps, and illustrations in Figma, reflecting potential features and product experiences.
  • Collaborate with UX designers, 3D artists, and product stakeholders to ensure design quality, realism, and visual consistency.
  • Generate 3D map visualizations for executive presentations, design reviews, and concept explorations.
  • Integrate insights from mapping, navigation, and AR/VR systems (e.g., Oculus, Meta Quest, Vision Pro, Magic Leap, HoloLens, Vive) to inform visual and spatial design choices.
  • Work within established brand and UI systems while contributing new styles and treatments for future features.
  • Apply an understanding of lighting, scale, and perspective to create visually compelling and contextually accurate map representations.

Experience:

  • 3+ years of experience in visual design, 3D design, or product visualization.
  • Proven proficiency in Figma, including components, variants, and pixel-perfect executio…

Benefits & Perks

Remote-friendly

Recommended Skills for this Position

Virtual and Augmented Reality UX
Visual Design
Information Visualization
Interaction Design
Visual Hierarchy and Composition
Prototyping
Design Systems
Stakeholder Communication and Influence
Human-Computer Interaction
User-Centered Design

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