UX Design for Virtual Reality

Suited For: All to Intermediate
G2 Logo 5 Stars Google Logo 5 Stars
Closes in
23
17
57
94 % booked

In This Course, You'll

  • Get excited to build the skills to move your UX design practice from 2D traditional interfaces into the fully immersive 3D worlds of virtual reality. In VR, your users aren't behind a screen. They're living inside an environment you've designed, looking around, reaching out, sometimes losing their balance because their body believes what their eyes see. In this course, you'll learn to design immersive experiences through spatial design and narrative- and emotion-driven storytelling, with examples from VR leaders like Meta, Apple, Sony, HTC, Valve, and Google. You'll ground that work in user research and usability testing and use VR prototyping to move ideas from concept to testable experience. According to PwC, 23 million jobs will be transformed by VR and AR by 2030, with growing demand across gaming, healthcare, education, training, and remote collaboration. If you're ready to design for one of the most rapidly expanding mediums in tech, this course gives you the skills and methods you need, no prior VR experience required.

  • Make yourself invaluable when you learn to design for presence through deliberate choices in narrative, spatial audio, emotion, and interaction. You'll work with Don Norman's principles of interaction translated into three dimensions, and use storytelling, improv, and imagineering as design tools. You'll also tackle the constraints unique to VR, such as motion sickness, eye strain, VR onboarding, and the real-world hazards like users who forget where their coffee table is. As AI generates more 3D assets and adaptive VR experiences, your human design judgment about what feels real and what causes discomfort becomes more valuable than ever.

  • Gain confidence and credibility as you master the evaluation methods built specifically for headset-based experiences. You'll learn to assess VR designs using the Murtza, Monroe, and Youmans heuristics, which are adapted from Nielsen's classic ten with VR-specific criteria like immersion, comfort, and natural interactivity. Using the USE scorecard, you'll be able to measure the usability, satisfaction, and effectiveness of your work. On top of that, you'll learn how to measure presence through questionnaires, physiological signals like heart rate and EEG, and behavioral data on how users perform inside the experience.

  • Craft a personal portfolio with optional hands-on activities and downloadable templates. You'll work on your own VR game or training program and finish the course with a low-fi VR prototype and case study that proves you can take an immersive VR concept from research to testable experience. Whether you're adding VR to your UX design practice or stepping into immersive design for the first time, you'll finish the course ready to design the kind of experiences in which users feel present, engaged, and in control.

Learn From Industry Leaders

Master complex skills with proven best practices and toolkits directly from industry leaders. Meet your experts for this course:

  • Frank Spillers: Service Designer and Founder and CEO of Experience Dynamics.

  • Mel Slater: Distinguished Investigator at the University of Barcelona in the Department of Clinical Psychology, active member of the Institute of Neurosciences, and Co-Director of Event Lab (Experimental Virtual Environments for Neuroscience and Technology).

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Earn Industry-Recognized Certificates

Industry giants trust our courses to train their teams, and prestigious universities integrate our content into their curricula. Add your certificates to your LinkedIn profile, résumé, and job applications.

Our clients: IBM, Harvard University, University of Cambridge, NASA, Adobe, Stanford, Massachusetts Institute of Technology, LinkedIn
Course Certificate Example

Is This Course Right for You?

  • You want an evidence-based curriculum taught by industry leaders.
  • You want real-world design skills that translate directly into professional practice.
  • You want to earn industry-recognized credentials.
  • Your time is too valuable for scattered free content with no structure.
  • You want learning that leads to better roles and stronger earning potential over time.
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Loved by People Around the World

How It Works

  1. Build High-Impact AI and Design Skills

    Industry leaders from companies like Adobe, Google, and NASA teach you real-world skills grounded in industry practice and research.

  2. Combine AI and Timeless Design Skills

    Learn both AI and the human-centered design skills that AI can't replace.

  3. Earn Industry-Recognized Certificates

    Add IxDF Course Certificates to your LinkedIn profile and résumé to show you've completed an evidence-based curriculum taught by industry leaders.

  4. Turn Your Skills Into Career Opportunities

    Use your new skills to take on higher-value work, qualify for promotions or find a role that fits you better.

  5. Build a Network That Supports Your Career

    Connect with designers in 496 cities across 107 countries. Learn together, get mentored, and build relationships that open doors.

Course Overview

  • Each week, one lesson becomes available.
  • Study flexibly. Take as much time as you want.
  • 14.5 hours / 55 lesson items in 7 lessons.

Preview the Course

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What's Inside IxDF Membership?

  • High-impact design and AI skills

  • Learn from 209 industry leaders

  • 42 evidence-based courses

  • 161 one-hour Master Classes

  • Industry-recognized certificates

  • $2,189 worth of toolkits

  • 10,900 active design jobs

  • 10 structured career programs

  • Global community in 496 cities

  • $6,649 worth of premium tools

  • 276 ready-made templates

  • and much more

Start Today

Risk-free: 14-day money-back guarantee

Suited For: All to Intermediate
G2 Logo 5 Stars Google Logo 5 Stars
Closes in
23
17
57
94 % booked

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Dean Lodes
Dean Lodes
Student

The course was well-designed and taught. The knowledge base is very high and well-shared.

Nilay Gomkale
Nilay Gomkale
UX Designer

The instructor showed clear experience and insight that they shared through the course, conveyed along with excellent examples.

Dr Marco Gilardi
Dr Marco Gilardi
Lecturer

The course covers a great deal of material in an accessible way, providing a good overview on UX for VR

Lisa Westhoff
Lisa Westhoff
Student

This is one of the best instructors I've had on the IxDF courses so far. He is energetic and engaging. He also strikes a nice balance between examples and technical details.

Juliana Martins de Oliveira
Juliana Martins de Oliveira
Professor

I enjoyed experience that the instructor provides by giving examples and making some comparisons between 2D and 3D methodologies.

Clifton Simmons
Clifton Simmons
Associate Content Design Director

I appreciated learning about the immersive elements to take into consideration.