Gamification: Creating Addictive User Experience

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Intermediate
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Gamification, the process of adding game-like elements to real-world or productive activities, is a growing market. By making a product or service fit into the lives of users, and doing so in an engaging manner, gamification promises to create unique, competition-beating experiences that deliver immense value. In fact, Markets and Markets estimates that $11.1 billion will be spent on gamification efforts by 2020.

Venture capitalists, industry analysts, and academics alike see gamification as an industry with huge growth potential. It is transforming business models by creating new ways to ensure longer-term engagement, extending relationships, and driving customer and employee loyalty. As it’s a young industry, it should be easier to get a foot in the door with gamification companies. With demand for experienced designers far outstripping supply, businesses are going to be keen to take a chance on less-experienced but well-qualified designers.

This course is designed to give you the confidence and skills to undertake gamification design projects. It contains all you need to know about player-centered design and the skills that enable it. It has been developed by Janaki Kumar of SAP, one of the world’s foremost authorities on gamification in an enterprise context.

What you will learn

  • The difference between gamification and game design
  • How to use player-centered design processes for gamification
  • How to create player experiences that drive business missions
  • The management, monitoring, and measurement of the impact of gamification work
  • How to ensure that your gamification projects produce work which is legally compliant and ethically sound
  • Specific gamification projects that have been used in enterprise settings in order to help explain the benefits of gamification to corporate sponsors and decision makers

Who should take this course

This is an intermediate-level course recommended for anyone involved or interested in product design and development:

  • UX, UI, and web designers looking to incorporate gamification elements into their designs so as to increase user engagement
  • Project managers and marketers keen on understanding how gamification might help a product or service
  • Software engineers interested in rolling out game-like features in their products
  • Entrepreneurs looking to create apps or products that reward customer loyalty
  • Newcomers to design who are considering making a switch to UX, UI, or web design

Courses in the Interaction Design Foundation are designed to contain comprehensive, evidence-based content, while ensuring that the learning curve is never too steep. All participants will have the opportunity to share ideas, seek help with tests, and enjoy the social aspects afforded by our open and friendly forum.

Learn and work with a global team of designers

When you take part in this course, you will join a global multidisciplinary team working on the course and the exercises at the same time as you. You will work together to improve your skills and understanding. Your course group will be made up of an incredibly diverse group of professionals, all of whom have the same objective—to become successful designers. It’s your chance to learn, grow, and network with your peers across the planet.

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Is This Course Right for You?

  • You want to land a job in design – or get a promotion.
  • You want to learn real-world design skills that are valuable in any job and any industry.
  • You want timeless human-centered skills AI cannot replace and turn AI into your superpower.
  • You're tired of wasting time on influencers and want to learn from real experts.
  • You want actual career outcomes, like increasing your salary potential and job opportunities.
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Dereck du Toit
Dereck du Toit
UX Researcher & Strategist

I am recommending membership for IDF to everyone in this space – and everyone buys in because it so incredibly industry relevant.

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Course Overview:

  • Each week, one lesson becomes available.
  • Study flexibly. Take as much time as you want.
  • 30h, 11m over 11 weeks (est.).

Lesson 0: Welcome and Introduction

To be scheduled. Estimated time to complete: 1 hour, 43 mins.

  • In-depth video lesson with experts, animations and templates. 0.1 An Introduction to Courses from IxDF (33 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 0.2 Get Help, Career Advice, and Job Opportunities (6 mins)
  • In-depth video lesson with experts, animations and templates. 0.3 How to Get Your Course Certificate (19 mins)
  • Community-based learning and networking. 0.4 Grow Your Global Network and Build Your Brand (12 mins)

Lesson 1: What is Gamification?

To be scheduled. Estimated time to complete: 2 hours, 43 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 1.1 Welcome to Gamification: Creating Addictive User Experience (7 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 1.2 A Brief History of Games (15 mins)
  • In-depth video lesson with experts, animations and templates. 1.3 Gamification Defined (11 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 1.4 Myth-Busting - Some Home Truths About Games (39 mins)

Lesson 2: What Makes a Game Fun?

To be scheduled. Estimated time to complete: 3 hours, 33 mins.

  • In-depth video lesson with experts, animations and templates. 2.1 Defining the traits that make a game fun (13 mins)
  • In-depth video lesson with experts, animations and templates. 2.2 Obstacles (40 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 2.3 A Game Explained (an example of a single game and how it meets the rules of fun) (38 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 2.4 Emotional Rewards (37 mins)

Lesson 3: Player Centered Design

To be scheduled. Estimated time to complete: 2 hours, 17 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 3.1 User Centered Design (8 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 3.2 Beyond User Centered Design (37 mins)
  • In-depth video lesson with experts, animations and templates. 3.3 Know Your Audience (41 mins)
  • In-depth video lesson with experts, animations and templates. 3.4 Keeping an Eye on Things (10 mins)

Lesson 4: It's all About the Player

To be scheduled. Estimated time to complete: 3 hours, 27 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 4.1 Get to Know Your Players (8 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 4.2 Understanding the Person in Terms of Design (38 mins)
  • In-depth video lesson with experts, animations and templates. 4.3 Demographics and the Player Persona (41 mins)
  • In-depth video lesson with experts, animations and templates. 4.4 Professional Information and the Player Persona (41 mins)

Lesson 5: The Mission Possible

To be scheduled. Estimated time to complete: 2 hours, 56 mins.

  • In-depth video lesson with experts, animations and templates. 5.1 The Building Blocks of Great Missions (40 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 5.2 Analysis for a Gamification Mission (8 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 5.3 Business Outcomes (38 mins)
  • In-depth video lesson with experts, animations and templates. 5.4 SMART Missions (42 mins)

Lesson 6: Motivating Your Players

To be scheduled. Estimated time to complete: 2 hours, 51 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 6.1 The Platinum Rule of Gaming (7 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 6.2 Motivation (Intrinsic and Extrinsic Revisited) (38 mins)
  • In-depth video lesson with experts, animations and templates. 6.3 Types of Fun (40 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 6.4 The Model of Behavior (39 mins)

Lesson 7: Game Mechanics - Reasons to Play

To be scheduled. Estimated time to complete: 3 hours, 3 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 7.1 Introducing Game Mechanics (33 mins)
  • In-depth video lesson with experts, animations and templates. 7.2 Points, Badges and Leaderboards (41 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 7.3 Relationships (8 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 7.4 Epic Challenges (7 mins)

Lesson 8: Getting It Right' - Managing, Monitoring and Measuring

To be scheduled. Estimated time to complete: 4 hours, 3 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 8.1 Sustainability (38 mins)
  • In-depth video lesson with experts, animations and templates. 8.2 Managing Missions (10 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 8.3 Monitoring Player Motivation (39 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 8.4 Measuring the Mechanics (38 mins)

Lesson 9: The Law and Ethics of Gamification

To be scheduled. Estimated time to complete: 2 hours, 44 mins.

  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 9.1 Labor Laws (37 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 9.2 Data Protection Laws (38 mins)
  • In-depth video lesson with experts, animations and templates. 9.3 Virtual Currencies (11 mins)
  • In-depth video lesson with experts, animations and templates. 9.4 Ethics: Grey Areas of Gamification, Manipulation and Nudging (37 mins)

Lesson 10: Gamification and the Enterprise (Real World Examples)

To be scheduled. Estimated time to complete: 2 hours, 34 mins.

  • In-depth video lesson with experts, animations and templates. 10.1 Vampire Hunter Walkthrough (43 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 10.2 SAP Roadwarrior (34 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 10.3 Time Recording (7 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 10.4 SmartGate (33 mins)

Lesson 11: IxDF Course Certificate and Course Wrap-up

To be scheduled. Estimated time to complete: 12 mins.

  • In-depth video lesson with experts, animations and templates. 11.1 How to Add Your IxDF Certificate to LinkedIn (6 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 11.2 Help Us Help You: Course Evaluation (4 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 11.3 Six Steps to Your Career Success (3 mins)
  • Multimedia lesson: E.g. templates, animations, illustrations, graphs, and text. 11.4 Get Your IxDF Course Certificate (2 mins)

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Dereck du Toit
Dereck du Toit
UX Researcher & Strategist

I am recommending membership for IDF to everyone in this space – and everyone buys in because it so incredibly industry relevant.

Vera Dragilyova
Vera Dragilyova
Student

It is an honor to be part of your organization, and I am looking forward to growing and contributing to the field, thanks to the information, courses, and advice that your organization provides.

Julia Maroto Romero De Ávila
Julia Maroto Romero De Ávila
UI Artist and UX

I am happy with the content of this course and other contents in IDF's site. This is helping me to reinforce my knowledge and define the concepts, discovering I knew more things about UX that I expected!