WEBVTT

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Then a different example, this would be one where
I have a a project
for safety training and I want to do more of a high fidelity,
testable prototype in VR Builder and Unity.
So VR builder is a great tool.
It's super easy to use, it's super fast
and here it's important that it's testable because you're probably addressing

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users are not very you know, they're not very used to VR
and the company that wants to train
people on this, they want the user to,
you know, to be able to immediately understand how this works.
And you have to make sure that this actually works for that user type.
So a project we've we want to do the same for training on the on the forklift
for danger, for transportation of dangerous goods

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and because very often it's not done correctly.
And the solution would be
the immersive guided experience that explains
what is the exactly needs to be done.
And in the end you get a completion
notification.
So basically in
a setting out via builder is super straightforward and super easy.
It's really very smooth experience.
You just have to install it automatically installs all the

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dependencies you import your objects.
I have the my forklift here, the blue boxes, my dangerous
goods, the two yellow boxes are my lock items that I have to go on the left
and the right side of the blue box on the forklift
and then in VR build out.
What I do is
be a builder, has a super cool feature which is called the Process Editor.
The process editor lets me actually take these objects

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and assign interactivity to them
and assign a process,
a basically a user process
to the experience, and
in this case is basically we have at the beginning, we have
the user facing the two connectors and we want the user to grab the connector
and take that connector and connect it
to the to the to the to the forklift.

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And there's actually a snap object in that place.
And the other
the other cool thing that we are able to has it has actually a text to audio.
So you can quickly prototype audio instructions of what to do
and that makes it super fast to quickly
give, give guidance and audio.
And basically
you can see connect the first remote, the first connector,
then you grab the second connector and mount the second connector.

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And on completion you basically have a
you have a a a confetti machine
that actually blows confetti of the user like and that tells you, hooray, made it.
I actually put it into the into to the text to it to audio
you made it so basically signaling
to the user basically you've completed your first task.
So this is a great way to actually test

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into activities super fast.
And this is basically, of course, just a quick like a tiny segment
of a snapshot of what this what a training app would look like.
But but,
but because of this is so easy, it's it's
great to to go and and take it
grab a user and actually tested with a user and interview
the user like like and watch the use of what what the user does

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if you're in a fight
the issue is if people are not finding what they need to do,
you need to tweak it and until it's right, you know, So basically that's,
as I mentioned, the secret sauce of, you know,
the design process is basically validate
your design, iterate until it sticks.